LionHeartKIng Wiki
Advertisement

TECS-JP007 - R
Hayalet Ukulan
WATER/Fiend/Effect
Level 1
200/300
When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Special Summon this card from your hand, also negate the activation, and if you do, destroy that card. If this card is Normal or Special Summoned: You can add 1 "Hayalet" monster from your Deck to your hand, except "Hayalet Ukulan". You can only use each effect of "Hayalet Ukulan" once per turn.

TECS-JP008 - C
Hayalet Cin
DARK/Fiend/Effect
Level 3
1000/900
When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Special Summon this card from your hand, also negate the activation, and if you do, destroy that card. If a "Hayalet" monster you control is destroyed by battle or card effect: You can banish this card from your GY; shuffle 2 cards your opponent controls into the Deck. You can only use each effect of "Hayalet Cin" once per turn.

TECS-JP009 - C
Hayalet Semun
FIRE/Fiend/Tuner/Effect
Level 3
1600/100
When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Special Summon this card from your hand, also negate the activation, and if you do, destroy that card. During your Main Phase: You can discard 1 card, then target 1 monster your opponent controls; take control of it until the end of this turn, but its effects are negated, also it cannot be used as material, except for the Summon of a "Hayalet" monster. You can only use each effect of "Hayalet Semun" once per turn.

TECS-JP010 - SR/ScR/20ScR
Hayalet Melek
LIGHT/Fiend/Tuner/Effect
Level 1
0/0
If this card is in your hand or GY: You can send 1 Fiend monster or 1 "Hayalet" Spell/Trap from your hand or face-up field to the GY; Special Summon this card. If you control this face-up card that was Special Summoned by sending a monster to the GY by its own effect: You can have this card's Level become the same as that monster's until the end of this turn. You can only use each effect of "Hayalet Melek" once per turn.

TECS-JP011 - R
Hayalet Agadhan
EARTH/Fiend/Effect
Level 4
1700/1200
When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Special Summon this card from your hand, also negate the activation, and if you do, destroy that card. If this card is Normal or Special Summoned: You can add 1 "Hayalet" Spell/Trap from your Deck to your hand. You can only use each effect of "Hayalet Agadhan" once per turn.

TECS-JP012 - C
Hayalet Zada
WIND/Fiend/Effect
Level 4
1600/1000
When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Special Summon this card from your hand, also negate the activation, and if you do, destroy that card. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Hayalet" monster in your GY, except "Hayalet Zada"; Special Summon it. You can only use each effect of "Hayalet Zada" once per turn.

TECS-JP033 - R
Hayalet Kuyash
FIRE/Fiend/Fusion/Effect
Level 7
2400/1500
1 "Hayalet" monster + 1 monster in the Extra Monster Zone
If this card is Fusion Summoned: You can target 1 "Hayalet" monster in your GY; this card gains ATK equal to half of that monster's ATK until the end of this turn. When your opponent activates a monster effect (Quick Effect): You can send 1 other "Hayalet" card from your hand or face-up field to the GY; negate the activation, also, if this effect was activated while this card attacked, it can make a second attack in a row. You can only use each effect of "Hayalet Kuyash" once per turn.

TECS-JP055 - C
Hayalet Fusion
Quick-Play Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck by using monsters from your hand or field as Fusion Materials. If Fusion Summoning a "Hayalet" Fusion Monster, you can also use 1 monster your opponent controls as Fusion Material. If this card is in your GY, except the turn it was sent to the GY: You can banish this card; add 1 "Hayalet" monster from your Deck to your hand. You can only use each effect of "Hayalet Fusion" once per turn.

TECS-JP056 - SR/ScR/20ScR
Hayalet Island
Field Spell
When this card is activated: You can add 1 "Hayalet" monster from your Deck to your hand. During your Main Phase: You can target 1 "Hayalet" monster you control that was Special Summoned from the Extra Deck or was Ritual Summoned; Special Summon 1 "Hayalet" monster from your hand with the same Attribute as that target, also for the rest of this turn you cannot Special Summon other monsters with that same original Attribute by the effect of "Hayalet Island". You can only activate 1 "Hayalet Island" per turn.

TECS-JP068 - C
Hayalet Haunting
Normal Trap
Target 1 "Hayalet" monster in your GY; Special Summon it. If you control no monsters, or if all monsters you control are "Hayalet" monsters, you can activate this card from your hand. You can only activate 1 "Hayalet Haunting" per turn.

TECS-JP069 - C
Hayalet Battle Ground
Continuous Trap
If a "Hayalet" monster(s) is Special Summoned to your field (except during the Damage Step): You can draw 1 card. You can discard 1 card; banish 1 random card from your opponent's hand. If this face-up card is sent to the GY: You can shuffle 1 card your opponent controls into the Deck. You can only use each effect of "Hayalet Battle Ground" once per turn.

TECS-JP070 - R
Hayalet Council Verdict
Counter Trap
When your opponent Summons a monster(s) or activates a monster effect, while you control a "Hayalet" monster: Negate the Summon or activation, and if you do, banish that card. You can only activate 1 "Hayalet Council Verdict" per turn.

Advertisement