DEND-JP001 - UR/UtR/ScR/20ScR
Rift Beast - Harmonics Zero Dragon
Level 1
You can Tribute this card; Special Summon 1 "Rift Beast" monster from your Deck or Extra Deck, except "Rift Beast - Harmonics Zero Dragon". If this card is in your GY: You can send the top card from your Deck to the GY; add it to your hand. You can only use 1 "Rift Beast - Harmonics Zero Dragon" effect per turn, and only once that turn.

DEND-JP002 - R
Yarikh Arianrhod
Level 4
If this card is Normal or Special Summoned: You can add 1 "Total Eclipse" Spell/Trap or 1 "Dragon's Mirror" from your Deck to your hand. If this card is in your GY: You can discard 1 LIGHT Dragon monster; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Yarikh Arianrhod" once per turn.

DEND-JP035 - UR/UtR/ScR/20ScR/HgR
Yarikh Divine Dragon Diana
Level 12
Pendulum Scale: 13/13
Pendulum Effect: You cannot Pendulum Summon monsters, except Dragon monsters. Your opponent must skip each of their Draw Phases. During your Main Phase: You can Tribute 3 Dragon monsters; Special Summon this card from your Pendulum Zone.
Monster Effect: 13 Dragon monsters
Must first be Fusion Summoned, and can then be Pendulum Summoned or be Special Summoned by its own Pendulum Effect. When this card is Special Summoned, other cards and effects cannot be activated. Cannot be Tributed, also it is unaffected by other cards' effects. Once per turn: You can shuffle 3 of your banished Dragon monsters into the Deck; send all cards your opponent controls to the GY. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Hydro Marine Arms - Final Fortress Admiral
WATER/Sea Serpent/Ritual/Effect
Level 10
You can Ritual Summon this card using any "Marine Arms" Ritual Spell. Must be Ritual Summoned. If this card is Ritual Summoned using 3 or more monsters whose total Levels equal exactly 10: Destroy all cards your opponent controls. During your Main Phase: You can target 3 of your banished Fish, Sea Serpent, or Aqua monsters; shuffle them into the Deck, then shuffle 1 random card from your opponent's hand into the Deck. If this card is destroyed and sent to the GY: You can Special Summon up to 2 "Marine Arms" monsters from your Deck. You can only use each effect of "Hydro Marine Arms - Final Fortress Admiral" once per turn.

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