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Starting with a new character, called Zacarius and his Earth-Element Library, focusing on using the <<Klank>> series of cards, which focuses on low Power units with effects that boost their and their kin's Power often by switching their Power and their Stamina around.

Klank Mudclap Kid
Earth-Element Starter
30 Power
70 Stamina
(Upgrades to <<Klank Defender>>.)

Klank Defender
Earth-Element Creature
80 Power
150 Stamina
(Upgrades to <<Klank Steampunk>>.)
If this card is upgraded from <<Klank Mudclap Kid>>, switch this card's Power and Stamina. Once this turn, you can choose 1 Earth-Element Creature in your Drop Zone or that is underneath this card, except <<Klank Defender>>, and specifically call it.

Klank Steampunk
Earth-Element Creature
190 Power
300 Stamina
Cannot be called, except by upgrading from <<Klank Defender>>. If this card attacks an opponent's Creature, switch this card's Power and Stamina for this battle only. If this card loses 100 or more Power from an attack, change this card to Save Mode.

Klank Interceptor
Earth-Element Creature
80 Power
180 Stamina
If this card is called, you can specifically call 1 Earth-Element Creature with 120 or less Power from your hand, except <<Klank Interceptor>>. If this card is defeated, 1 Creature your opponent controls loses 80 Power.

Klank Gnome
Earth-Element Creature
100 Power
190 Stamina
If this card is specifically called, you can search your Library for 1 <<Klank>> Creature, except <<Klank Gnome>>. While this card is in your Creature Zone, switch the Power and Stamina of all Earth-Element Creatures in your Creature Zone.

Klank Engineer
Earth-Element Creature
90 Power
170 Stamina
While this card is in your Creature Zone, switch the Power and Stamina of all Earth-Element Creatures in your Creature Zone. If this card is defeated, you can specifically call 1 <<Klank>> Creature from your hand, except <<Klank Engineer>>.

Klank Wanderer
Earth-Element Creature
170 Power
260 Stamina
Cannot be called, except by controlling 2 or more Earth-Element Creatures, except <<Klank Wanderer>>. While this card is in your Creature Zone, switch the Power and Stamina of all Earth-Element Creatures in your Creature Zone. Once during this turn, you can choose 1 other Earth-Element Creature you control, and it gains Power equal to its Stamina for this turn, but other Creatures cannot attack, also remove that card from the game during the end of this turn.

Klank Walker
Earth-Element Creature
180 Power
280 Stamina
Cannot be called, except by controlling 2 or more Earth-Element Creatures, except <<Klank Walker>>. If this card is called, you can search your Library for 1 <<Steampunk>> Action or Reaction Card. While this card is in your Creature Zone, switch the Power and Stamina of all Earth-Element Creatures in your Creature Zone.

Steampunk Factory
Action Card
Choose 1 Earth-Element Creature you control, and it gains Power equal to its Stamina for this turn, but other Creatures cannot attack, also remove that card from the game during the end of this turn.

Steampunk Science
Action Card
Search your Library for 1 <<Klank>> Creature with 200 or less Stamina, then discard 1 card. You can only use 1 <<Steampunk Science>> once this turn.

Steampunk Spirits
Reaction Card
Sacrifice 1 Earth-Element Creature. For this turn, if your opponent's Creature is defeated, you can specifically call 1 Earth-Element Creature with 100 or less Power from your hand in Save Mode.

Steampunk Reproduction
Reaction Card
For this turn, if a <<Klank>> Creatures you control would lose Power from an opponent's attack, it loses Stamina instead.

Steampunk Recollection
Reaction Card
Choose 1 <<Steampunk>> Action or Reaction Card in your Drop Zone, except <<Steampunk Recollection>>, and copy its effects. You can only use 1 <<Steampunk Recollection>> once this turn.

Misc. characters' cards.

Pierre

Jade Knight
Space-Element Creature
100 Power
180 Stamina
Once during this turn, you can copy the name of 1 Space-Element Creature, except <<Jade Knight>>.

Falchionβ
Space-Element Creature
120 Power
80 Stamina
You can sacrifice this Creature to specifically call 1 Space-Element Creature with 170 or less Power from your hand or Library, except <<Falchionβ>>. You can only use this effect of <<Falchionβ>> once this turn.

Lord British Space Fighter
Space-Element Creature
120 Power
80 Stamina
If this card is specifically called, you can search your Library for 1 Space-Element Creature with 200 or more Power. If this card is defeated, 1 Creature your opponent controls loses 120 Stamina.

Delta Tri
Space-Element Creature
120 Power
100 Stamina
If this card is specifically called, you can specifically call 1 Space-Element Creature from your Drop Zone with 200 or less Stamina in Save Mode, except <<Deltra Tri>>.

Metalion
Space-Element Creature
250 Power
200 Stamina
Cannot be called, except by removing from the game 2 Space-Element Creatures (1 with 100 or less Power and 1 with 200 or less Stamina) from your Creature Zone. If this card defeats an opponent's Creature by battle, your opponent loses 2 Life instead of 1.

(Pierre's new Ace Monster.)

Option
Action Card
If you control no Creatures, you can send 1 Space-Element Creature with 100 or less Stamina from your Library to your Drop Zone, to specifically call 1 Creature which shares the sent Creature's name from your hand or Library.

Doris

Clockwork Witch, Elizabeth
Time-Element Creature
70 Power
70 Stamina
(Upgrades to <<Clockwork Runelady, Krissy>>.)
If this card is called, you can specifically call 1 Time-Element Creature with 100 or less Power, except <<Clockwork Witch, Elizabeth>>, then the Power of this card and the called Creature become 120.

Clockwork Runelady, Krissy
Time-Element Creature
160 Power
130 Stamina
(Upgrades to <<Clockwork Magician, Natacha>>.)
This card inherits the original Power and Stamina of the Creatures underneath this card. Once during this turn, you can place 1 Time-Element Creature with 80 or less Power from your hand underneath this card, but this card cannot attack this turn.

Clockwork Magician, Natacha
Time-Element Creature
230 Power
200 Stamina
Cannot be called, except by upgrading from <<Clockwork Runelady, Krissy>>. Your opponent can only cast 1 Action or Reaction Card each turn. Once during this turn, you can remove from the game 1 Creature that is underneath this card to negate the abilities of 1 opponent's Creature while this card is in your Creature Zone.

Upgrade Pulse
Action Card
Choose 1 upgraded Time-Element Creature you control, and remove remove 2 cards underneath it to apply this effect to that Creature for as long as it remains in the Creature Zone and this card is in your Drop Zone.
● If this card defeats an opponent's Creature by battle, your opponent loses 2 Life instead of 1.

Nel'zios

Dragon's Heterochromia of Eyes of Prism
Reaction Card
Apply this effect, depending on the timing this card is cast.
● End of your turn: Search your Library for 1 <<Eyes of Prism>> Creature with 150 or less Power.
● When an <<Eyes of Prism>> Creature battles: For this battle, <<Eyes of Prism>> Creatures do not lose Power or Stamina.

Galactic Dragon with Eyes of Prism
Prism-Element Creature
250 Power
200 Stamina
Cannot be called, except by controlling 2 or more Prism-Element Creatures. Cannot be upgraded. Once while it is in your Creature Zone, you can remove from the game 1 <<Eyes of Prism>> Creature from your Drop Zone, and then gain 1 Life.

Dorothy Rose

Reincarnation Flame Beast, Otto
Fire-Element Creature
100 Power
100 Stamina
If this card is called, you can search your Library for 1 <<Reincarnation Flame Beast>> Creature and send it to the Drop Zone. When a <<Reincarnation Flame Beast>> Creature battles, you can remove this card from the game, for this battle, <<Reincarnation Flame Beast>> Creatures do not lose Power or Stamina.

Reincarnation Flame Beast, Leem
Fire-Element Creature
130 Power
90 Stamina
If this card is sent to the Drop Zone, you can specifically call 1 <<Reincarnation Flame Beast>> Creature from your hand or Drop Zone, except <<Reincarnation Flame Beast, Leem>>. You can only use this effect of <<Reincarnation Flame Beast, Leem>> once this turn.

Reincarnation Flame Beast, Multiliger
Fire-Element Creature
230 Power
230 Stamina
Cannot be called, except by controlling 2 or more Fire-Element Creatures, except <<Reincarnation Flame Beast, Multiliger>>. If a <<Reincarnation Flame Beast>> Creature you control attacks, your opponent cannot cast Reaction Cards for this battle.

Nora

Solid Dragon
Dark-Element Creature
70 Power
300 Stamina
Cannot be called, except by controlling 2 or more <<Dragon>> Creatures. This Creature gains 70 Power for each <<Dragon>> Creature you control. Once during this turn, you can sacrifice 1 other <<Dragon>> Creature you control to reduce the Power of 1 opponent's Creature by 70.

Booster Dragon
Dark-Element Creature
100 Power
80 Stamina
If this card is specifically called, you can have 1 opponent's Creature lose 100 Stamina. You can only use this effect of <<Booster Dragon>> once this turn.

Dragonic Lineage
Action Card
Choose 1 <<Dragon>> Creature you control, it gains 100 Power, but other Creatures you control cannot attack this turn. You can only use this effect of <<Dragonic Lineage>> once this turn.

Dragonic Requiem
Reaction Card
Choose 1 specifically called <<Dragon>> Creature you control. While this card is in your Drop Zone, apply this effect to that Creature for as long as it remains in the Creature Zone and this card is in your Drop Zone.
● If this card defeats an opponent's Creature by battle, your opponent loses 2 Life instead of 1.

Yuriko Kobayashi

Pink Bee
Wind-Element Creature
120 Power
60 Stamina
During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 50 Power and Stamina for this turn. If this card returns to the field after being removed from the game by the above effect, you can search your Library for 1 WInd-Element Creature with 100 or less Power.

Orange Bee
Wind-Element Creature
90 Power
120 Stamina
During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 50 Power and Stamina for this turn. If this card returns to the field after being removed from the game by the above effect, you can choose 1 Wind-Element Creature in your Drop Zone, and add it to your hand.

Purple Bee
Wind-Element Creature
100 Power
100 Stamina
During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 50 Power and Stamina for this turn. If this card returns to the field after being removed from the game by the above effect, you can choose 1 Action Card from your Drop Zone, and add it to your hand.

Bee Flying Contest
Action Card
Sacrifice 2 Wind-Element Creatures you control that were removed from the game and were returned from the field this turn, to draw 2 cards. You can only use this effect of <<Bee Flying Contest>> once this turn.

Ariel

Ice-Age Penguin
Water-Element Creature
120 Power
120 Stamina
If this card is defeated, you can search your Library for 1 copy of this card. If this card is called, you can specifically call 1 <<Ice-Age Penguin>> from your Drop Zone in Save Mode, then shift this card to Save Mode.

Loch-Ness Monster
Water-Element Creature
220 Power
220 Stamina
Cannot be called, except by having 2 or more Water-Element Creatures in your Drop Zone that share a name. Once during this turn, you can choose 1 Water-Element Creature in your Drop Zone with 150 or less Power, and specifically call it. Your opponent can only cast 1 Action or Reaction Card each turn. You can only control 1 <<Loch-Ness Monster>>.

Downpour
Reaction Card
Sacrifice 1 Water-Element Creature from your Creature Zone or hand (the card in your hand must have 120 or less Power or Stamina) to activate this card. Search your Library for 2 Water-Element Creatures that share a name with the sacrificed Creature, and if you do, Set 1 Reaction Card directly from your Library, except <<Downpour>>. You can only use 1 <<Downpour>> once this turn.

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