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Now we introduce another character, named Yuriko Kobayashi. Her deck focuses on avoiding attacks by temporarily removing her Wind-Element units from the game and bringing them back, spearheaded by her ace card, <<Golden Knight>>.


Very Very Far Away B.
Wind-Element Starter
30 Power
30 Stamina
(Upgrades to <<Spelling B.>>.)

Spelling B.
Wind-Element Creature
90 Power
90 Stamina
(Upgrades to <<Queen the B.>>.)
If this card is upgraded from <<Very Very Far Away B.>>, you can search your Library for 1 Wind-Element Creature, except <<Spelling B.>> During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 50 Power and Stamina for this turn.

Queen the B.
Wind-Element Creature
240 Power
220 Stamina
Cannot be called, except by upgrading from <<Spelling B.>>. If this card is called, you can specifically call 1 Wind-Element Creature with 150 or less Power and Stamina from your Drop Zone, and if you do, its Power and Stamina each become 150, but it cannot be upgraded (if possible). If this Creature attacks an opponent's Creature, you can send 1 Wind-Element Creature from your hand to the Drop Zone, and then that monster's Power becomes that of the sent Creature for this turn. During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 100 Power and Stamina for this turn.

Bumble B.
Wind-Element Creature
80 Power
70 Stamina
If this card is called, you can specifically call 1 Wind-Element Creature with 100 or less Power from your hand, except <<Bumble B.>> If this card is specifically called, you can specifically call 1 Wind-Element Creature with 100 or less Stamina from your Drop Zone, except <<Bumble B.>> in Save Mode. During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 30 Power and Stamina for this turn.

Worker B.
Wind-Element Creature
100 Power
80 Stamina
If this card is called, you can search your Library for 1 Wind-Element Creature, except <<Worker B.>> If this card is specifically called, you can return 1 Wind-Element Creature from your Drop Zone to your hand, except <<Worker B.>> During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 50 Power and Stamina for this turn.

Golden Knight
Wind-Element Creature
250 Power
180 Stamina
Cannot be called, except by controlling 2 or more Wind-Element Creatures that were removed from play the previous turn. Any decreases in Power and/or Stamina from your opponent's Creatures by battles involving your Wind-Element Creatures or by the effects of other Wind-Element Creatures is doubled. Once during your opponent's turn, if a Wind-Element Creature is removed from the game, you can have this card gain 50 Power for this turn only.

(Mari's ace Creature).

Bubble B.
Wind-Element Creature
70 Power
60 Stamina
If this card is called, you can send 1 Wind-Element Creature with 100 or less Power from your Library to your Drop Zone, except <<Bubble B.>> If this card is specifically called, you can specifically call 1 Wind-Element Creature with 80 or less Power and Stamina from your Library, except <<Bubble B.>>, but return it to the bottom of your Deck during the end of this turn. During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 30 Power and Stamina for this turn.

Chubb B.
Wind-Element Creature
90 Power
120 Stamina
During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 50 Power and Stamina for this turn. If this card returns to the field after being removed from the game by the above effect, switch this card's Power and Stamina.

Zom B.
Wind-Element Creature
160 Power
250 Stamina
If this Creature attacks an opponent's Creature with higher Power, switch this card's Power and Stamina for this battle only. During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 80 Power and Stamina for this turn. If this card returns to the field after being removed from the game by the above effect, you can draw 1 card.

The Hive
Action Card
If you control only a Starter or a Creature that was upgraded from the Starter, specifically call 1 Wind-Element Creature with 100 or less Power from your Library. You can only use this effect of <<The Hive>> once this turn.

The Swarm
Action Card
If you control only Creatures that were returned to the field after being removed from the game, you can Set 1 Reaction Card from your Library or Drop Zone. You can only use this effect of <<The Swarm>> once this turn.

Double Sting
Reaction Card
For this turn, any decreases in Power and/or Stamina from your opponent's Creatures by the effects of Wind-Element Creatures is doubled. You can only use 1 <<Double Sting>> once this turn.

First-Aid Kit
Reaction Card
If the last Wind-Element Creature is removed from the game to activate its effect, gain 1 Life, and specifically call 1 Creature with the same name as the removed monster from your hand or Library, but it cannot activate its abilities this turn. You can only use 1 <<First-Aid Kit>> once this turn.

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