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A Time-related theme that is centered towards low-Power and Stamina Creatures who inherit their stats to the units she upgrades. Because of the nature of her Library, her deck is centered towards Upgrade series, including her starter "Clockwork Maiden, Fernandez".

Clockwork Maiden, Fernandez
Time-Element Starter
50 Power
50 Stamina
(Upgrades to "Clockwork Blader, Sam".)

Clockwork Blader, Sam
Time-Element Creature
120 Power
90 Stamina
(Upgrades to "Clockwork Dominion, Koleen".)
This card inherits the original Power and Stamina of the Creatures underneath this card. If this Creature is defeated, you can specifically call 1 "Clockwork Maiden, Fernandez" from your Drop Zone, then it gains 50 Power and 30 Stamina.

Clockwork Dominion, Koleen
Time-Element Creature
240 Power
230 Stamina
Cannot be called, except by upgrading from "Clockwork Blader, Sam". This card inherits the original Power and Stamina of the Creatures underneath this card. If this Creature attacks, your opponent cannot activate Reaction Cards in that battle. If this Creature is defeated, you can specifically call 1 "Clockwork Blader, Sam" from your Drop Zone, then it gains 70 Power and 50 Stamina.

Clockwork Lady, Kural
Time-Element Creature
80 Power
80 Stamina
(Upgrades to "Clockwork Vanguard, Robin".)
If this card is called, you can reveal and shuffle 1 Time-Element Creature from your hand to your Library, and draw 1 card.

Clockwork Vanguard, Robin
Time-Element Creature
170 Power
160 Stamina
(Upgrades to "Clockwork Princess, Martinar".)
This card inherits the original Power and Stamina of the Creatures underneath this card. Once during this turn, you can choose 1 Time-Element Creature in your Drop Zone, except "Clockwork Vanguard, Robin", and specifically call it.

Clockwork Princess, Martinar
Time-Element Creature
240 Power
200 Stamina
Cannot be called, except by upgrading from "Clockwork Vanguard, Robin". This card inherits the original Power and Stamina of the Creatures underneath this card. If this Creature attacks, you can destroy 1 Reaction Card in your opponent's Cast Zone. Once during this turn, you can choose 1 Time-Element Creature in your Drop Zone, except "Clockwork Princess, Martinar", and add it to your hand.

Clockwork Huntress, Nina
Time-Element Creature
60 Power
90 Stamina
(Upgrades to "Clockwork Sniper, Randa".)
If this card loses Power from a battle involving an opponent's Creature, that Creature loses that much Stamina as well. If this card loses Stamina from a battle involving an opponent's Creature, that Creature loses that much Power as well.

Clockwork Sniper, Randa
Time-Element Creature
130 Power
180 Stamina
(Upgrades to "Clockwork Sentinel, Martinas".)
If this card is called, you can specifically call 1 Time-Element Creature from your Library with 80 or less Power to your field in Battle Mode, but it cannot be upgraded or attack this turn. If this card is upgraded from "Clockwork Huntress, Nina", you can reveal and shuffle 1 Time-Element Creature from your hand to your Library, and draw 1 card.

Clockwork Sentinel, Martinas
Time-Element Creature
260 Power
210 Stamina
Cannot be called, except by upgrading from "Clockwork Sniper, Randa". This card inherits the original Power and Stamina of the Creatures underneath this card. If this Creature attacks, you can remove 1 Action or Reaction Card from your opponent's Drop Zone from the game. Once during this turn, you can choose 1 Time-Element Creature in your Drop Zone, and specifically call it in Battle Mode, but it cannot be upgraded or attack this turn.

Upgrade Bonus
Action Card
Choose 1 upgraded Time-Element Creature you control, and draw 1 card for each card underneath it. You can only use this effect of "Upgrade Bonus" once per turn.

Upgrade Bomb
Action Card
Choose 1 upgraded Time-Element Creature you control, and remove cards from your opponent's Drop Zone from the game for each card underneath it. You can only use this effect of "Upgrade Bomb" once per turn.

Upgrade Alarm
Action Card
Choose 1 upgraded Time-Element Creature you control, and place 1 Time-Element Creature with 100 or less Power and Stamina underneath it. You can only use this effect of "Upgrade Alarm" once per turn.

Upgrade Reaction
Reaction Card
For this turn, upgraded Time-Element Creatures you control cannot be affected by Action or Reaction Cards, other than this card's.

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