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First, we have Doris's upgrade series which will have her ace Creature, "Clockwork Queen, Nikki "B"".

Clockwork Squire, Lindsay
Time-Element Creature
60 Power
70 Stamina
(Upgrades to <<Clockwork Dominatrix, Whitney>>.)
If this card is called, you can send 1 card from your hand to the Drop Zone to draw 1 card. If this card is upgraded to <<Clockwork Dominatrix, Whitney>>, you can place 1 <<Clockwork Squire, Lindsay>> from your Library underneath <<Clockwork Dominatrix, Whitney>>.

Clockwork Dominatrix, Whitney
Time-Element Creature
160 Power
140 Stamina
(Upgrades to <<Clockwork Queen, Nikki "B">>.)
This card inherits the original Power and Stamina of the Creatures underneath this card. Once during this turn, you can look at the top card of your Library, and if it is a Time-Element Creature, place it underneath this card. Otherwise, place it to the bottom of your Library.

Clockwork Queen, Nikki "B"
Time-Element Creature
250 Power
230 Stamina
Cannot be called, except by upgrading from <<Clockwork Dominatrix, Whitney>>. This card inherits the original Power and Stamina of the Creatures underneath this card. Once during this turn, you can specifically call 1 Creature that is underneath this card and destroy 1 Reaction Card your opponent controls. Your opponent can only use 1 Action Card each turn.




Next up, we have some more rules regarding the game.

The hand size limit is 6, meaning that in the End Phase, if you have 7 or more cards in your hand, you can send a number of cards from your hand to the Drop Zone equal to the excess.



More Nel'zios's cards from Universals.



Gadget with Eyes of Prism
Prism-Element Creature
100 Power
120 Stamina
Cannot be upgraded. If you call a Prism-Element Creature while this card is already in your Creature Zone, it gains 20 Power. While this card has higher Power than Stamina, your opponent cannot attack other Prism-Element Creatures, except this Creature.


Medium with Eyes of Prism
Prism-Element Creature
120 Power
100 Stamina
Cannot be upgraded. If this card is called, you can Set 1 <<with Eyes of Prism>> Reaction Card directly from your Library.


Poison Dragon with Eyes of Prism
Prism-Element Creature
280 Power
200 Stamina
Cannot be called, except by controlling 3 or more Prism-Element Creatures, except during the turn you called a Prism-Element Creature with 250 Power and 200 Stamina. Cannot be upgraded. Once during this turn, you can choose 1 opponent's Creature and this card gains Power equal to that monster's Stamina for this turn. If this card is defeated, all opponent's Creatures lose 100 Power and Stamina.


Clear Dragon with Eyes of Prism
Prism-Element Creature
250 Power
200 Stamina
Cannot be called, except by controlling 2 or more Prism-Element Creatures. Cannot be upgraded. Once during your opponent's turn, you can negate the abilities of 1 opponent's Creature and this card gains Power equal to that opponent's Creature's Stamina for this turn only.


Rebellious Dragon with Eyes of Prism
Prism-Element Creature
250 Power
200 Stamina
Cannot be called, except by controlling 2 or more Prism-Element Creatures. Cannot be upgraded. Once while it is in your Creature Zone, you can halve the Power of 1 opponent's Creature, and have this card gains Power equal to that monster's lost Power.




Now we have the Dragon rival's deck profiling, the user called Nora. Nora's Dark-Element Creature deck full of Dragons focuses on the <<Dragon>> Creatures, which has become a new archetype throughout the game. Also, for this and forward, cards are written in <<name>>, not "name".


Lightning Dragon
Dark-Element Starter
40 Power
60 Stamina
(Upgrades to <<Maiden's Dragon>>.)

Maiden's Dragon
Dark-Element Creature
160 Power
130 Stamina
(Upgrades to <<Supreme Dragon>>.)
If this card is upgraded from <<Lightning Dragon>>, you can look at the top card of your Library, and if it is a Dark-Element Creature with 150 or less Power, you can specifically call it. Otherwise, send it to the Drop Zone. This card gains 20 Power for each other <<Dragon>> Creature you control.

Supreme Dragon
Dark-Element Creature
250 Power
190 Stamina
Cannot be called, except by upgrading from <<Maiden's Dragon>>. Once during this turn, you can look at the top card of your Library, and if it is a Dark-Element Creature with 180 or less Power, you can specifically call it. Otherwise, send it to the Drop Zone. This card gains 30 Power for each other <<Dragon>> Creature you control. Other <<Dragon>> Creatures you control gain 50 Power.

Flare Dragon
Dark-Element Creature
80 Power
70 Stamina
If this card is called, you can place 1 Dark-Element Creature with 120 or less Power from your Drop Zone to the top of the Library (except <<Flare Dragon>>). Once during this turn, you can look at the top card of your Library, and if it is a Dark-Element Creature with 120 or less Power, you can specifically call it. Otherwise, send it to the Drop Zone.

Flare Metal Dragon
Dark-Element Creature
160 Power
140 Stamina
If this card is called, you can search 1 <<Dragon>> Creature from your Library (except <<Flare Metal Dragon>>). If this card is specifically called, you can destroy 1 random card from your opponent's hand. Once during this turn, if this card's current Power is higher from its original Power, you can draw 1 card.

Controller Dragon
Dark-Element Creature
260 Power
210 Stamina
Cannot be called, except by controlling 2 or more <<Dragon>> Creatures. Once during this turn, you can make another <<Dragon>> Creature you control lose 90 Power, to take control of 1 opponent's Creature, and place 1 Controller Counter on it. During the end of this turn, remove that Controller Counter from that monster and return that monster to its owner's hand.

Attractor Dragon
Dark-Element Creature
80 Power
50 Stamina
If this card is specifically called, you can destroy 1 opponent's Reaction Card. You can only use this effect of <<Attractor Dragon>> once this turn.

Piercing Dragon
Dark-Element Creature
100 Power
90 Stamina
If this card is specifically called, you can have 1 opponent's Creature lose 90 Power. You can only use this effect of <<Piercing Dragon>> once this turn.

Flash Dragon
Dark-Element Creature
300 Power
250 Stamina
Cannot be called, except by controlling 3 or more <<Dragon>> Creatures, except during the turn you called a <<Dragon>> Creature with 250 or more Power. Once during this turn, you can specifically call 1 Dark-Element Creature with 180 or less Power from your hand. Once while this card is on the field, you can make another <<Dragon>> Creature you control lose Power equal to its Stamina to negate an opponent's Creature's abilities while this card is on the field.

Dragonic Incarnation
Action Card
If you control 2 or more <<Dragon>> Creatures, search your Library for 1 <<Dragon>> Creature with 250 or more Power. You can only use this effect of <<Dragonic Incarnation>> once this turn.

Dragonic Adaption
Action Card
If you call <<Flash Dragon>>, you can make an opponent's monsters whose abilities were negated lose 200 Power and Stamina for this turn. You can only use this effect of <<Dragonic Adaption>> once this turn.

Dragonic Spiritual Energy
Reaction Card
If you control a <<Dragon>> Creature, you can choose 1 Creature on each Creature Zone, and place it to the top of the owners' Libraries. If you control <<Flash Dragon>>, your opponent cannot use cards in response to this effect. You can only use this effect of <<Dragonic Spiritual Energy>> once this turn.

Dragonic United
Reaction Card
If you control a <<Dragon>> Creature, you can choose 1 Creature your opponent controls, and negate its abilities. If you control <<Flash Dragon>>, your opponent cannot use cards in response to this effect. You can only use this effect of <<Dragonic United>> once this turn.



And now, Pierre's cards.



Vic Fighter, Gradius
Space-Element Creature
120 Power
80 Stamina
If this card is called, you can search your Library for 1 Space-Element Creature. If you searched <<Gamma-Ray Zergforce>>, you can also add 1 <<"Gamma-Ray Invader>> from your Library or Drop Zone to your hand. You can only use this effect of <<Vic Fighter, Gradius>> once this turn.

T-45, the Blue Fighter
Space-Element Creature
170 Power
120 Stamina
Cannot be called, except by controlling a Space-Element Creature. If this card is defeated, you can specifically call 1 Space-Element Creature from your Library with 150 or less Power, also its name becomes <<Gamma-Ray Cobra>>.

Big Core
Space-Element Creature
220 Power
280 Stamina
Cannot be called, except by removing from the game 2 or more Space-Element Creatures. This Creature gains 40 Power for each Space-Element Creature removed from the game to call this card. Once while this card is on the field, you can specifically call 1 of your removed from the game Space-Element Creatures in Save Mode.

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