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**'''Addition Spatial''' procedure: You can Special Summon this card by banishing 2 monsters you control while the sum of their [indicator(s)] is equal to x.
 
**'''Addition Spatial''' procedure: You can Special Summon this card by banishing 2 monsters you control while the sum of their [indicator(s)] is equal to x.
 
**'''Subtraction Spatial''' procedure: You can Special Summon this card by banishing 2 monsters you control while the difference between their [indicator(s)] is equal to x.
 
**'''Subtraction Spatial''' procedure: You can Special Summon this card by banishing 2 monsters you control while the difference between their [indicator(s)] is equal to x.
**The larger indicator is always subtracted first.
+
***The larger indicator is always subtracted first.
 
**'''Multiplication Spatial''' procedure: You can Special Summon this card by banishing 2 monsters you control, and if you do, this card's ATK and DEF each become equal to the respective sums of those monsters' respective ATK and DEF.
 
**'''Multiplication Spatial''' procedure: You can Special Summon this card by banishing 2 monsters you control, and if you do, this card's ATK and DEF each become equal to the respective sums of those monsters' respective ATK and DEF.
 
**'''Division Spatial''' procedure: You can Special Summon this card by banishing 1 monster you control while the scientific notation of its [stat(s)] when divided by its [indicator] is about equal to x.
 
**'''Division Spatial''' procedure: You can Special Summon this card by banishing 1 monster you control while the scientific notation of its [stat(s)] when divided by its [indicator] is about equal to x.

Revision as of 11:25, 31 August 2015

Spatial (スペーシュル Supeeshuru; displayed as Sptスペーシュル on Japanese cards) is a new monster type for the Yu-Gi-Oh! Duel Monsters card game. Spatial Monsters have a bright, hot pink frame and are stored in the Extra Deck, and they cannot be sent to the Graveyard by any means. Spatial Summoning can be conducted by banishing a monster(s) on the controller's side of the field using a mathematical operator on their indicator and ATK and/or DEF. This operator is located on the bottom-left corner of their artwork. Each operator in a Spatial Summon can only be used once per turn. A player can only control 1 Spatial Monster in general at a time.

The Spatials' indicator is called a Dimensional Number and it's different from other the indicators (Level, Rank, Wavelength, Hierarchy, etc.) because it's formatted differently: #th Dimension. Dimensional Numbers are centered on the card in the form of purple spirals inside pink orbs. When subtracting indicators for a Spatial Summon, their Dimensional Number becomes a Dimensional Negative Number, and those are formatted like this: Negative #th Dimension. Negative Dimensions look like pink spirals inside green orbs. When the Dimensional Number or Dimensional Negative Number exceeds 13, one of these orbs will be enlarged, and the number is put inside of it in a similar manner to an Evolute Monster's Stages.

Whenever a Spatial Monster with a positive Dimension would be sent to the Graveyard, they lose 1 Dimension instead. Whenever a Spatial Monster with a Negative Dimension would be sent to the Graveyard, they gain 1 Dimension instead. If the Dimensional Number would reach 0, the monster is banished. Spatial Monsters cannot be Tributed until this can happen.

Pendulum Spatial Monsters

The operator for Pendulum Spatial Monsters is located to the top-right of their artwork instead. They do not have the trait that makes them lose Dimensions because they are sent back to the Extra Deck face-up instead of going to the Graveyard. These monsters can be Tributed for the same reason. Most Pendulum Spatial Monsters have this effect: If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.

Examples

  • Starry-Eyes Spatial Dragon: 1 monster's ATK / Level (7th Dimension)
  • Astral Dragon of Stellar Vine : 1 "Vine" monster's Level or Rank + 1 "Vine" monster's Level or Rank (10th Dimension)
    • Two Level/Rank 5 "Vine" monsters
    • A Level/Rank 4 "Vine" monster & a Level/Rank 6 "Vine" monster
    • A Level/Rank 3 "Vine" monster & a Level/Rank 7 "Vine" monster
  • Osa, Princess of Stellar Vine: 1 "Vine" monster x 1 "Vine" monster (4th Dimension)
    • Dimensional Number doesn't matter here; banish any 2 monsters with a Level or Rank that meet the requirements! Osa's ATK and DEF each become equal to the sum of her materials' respective ATK and DEF while she's on the field.

Rulings

  • If a Spatial Summon is negated, the Spatial Monster that was going to be Summoned is still banished instead of being sent to the Graveyard.
  • If the Graveyard becomes unreachable by a means such as Macro Cosmos, then the trait that decreases the Spatial Monsters' Dimensional Number becomes unusable.
  • If Spatial Monsters get sent to the Extra Deck, they cannot be Spatial Summoned normally for 2 turns total.
  • if a Spatial Monster becomes an Xyz Material and it is detached, it is banished instead of going to the Graveyard.
  • If banishing becomes impossible by a means such as Imperial Iron Wall, then the Spatial Summon also becomes impossible. Also, their traits send them to the Extra Deck on their 2-turn cooldown (above).
  • Base text for a Spatial Monster in YGOPRO: x = the Dimensional Number, [ ] = placeholders
    • Traits: You can only Special Summon 1 Spatial Monster per turn this way. If another Spatial Monster is on the field, banish this card. This card cannot be Tributed unless it is 1st Dimension. If this card would be sent to the Graveyard, it loses 1 Dimension instead. If it cannot, banish it. If you cannot banish cards, send this card to the Extra Deck instead of banishing.
    • Addition Spatial procedure: You can Special Summon this card by banishing 2 monsters you control while the sum of their [indicator(s)] is equal to x.
    • Subtraction Spatial procedure: You can Special Summon this card by banishing 2 monsters you control while the difference between their [indicator(s)] is equal to x.
      • The larger indicator is always subtracted first.
    • Multiplication Spatial procedure: You can Special Summon this card by banishing 2 monsters you control, and if you do, this card's ATK and DEF each become equal to the respective sums of those monsters' respective ATK and DEF.
    • Division Spatial procedure: You can Special Summon this card by banishing 1 monster you control while the scientific notation of its [stat(s)] when divided by its [indicator] is about equal to x.
      • This Scientific Notation is rounded to the leftmost digit.

Known Issues in YGOPRO

  • If banishing is impossible while a Spatial Monster is attached to an Xyz monster, they are still sent to the Graveyard.
    • Another 'fix' sends the Spatial monster(s) to the Extra Deck as soon as it is sent to the Graveyard. Continuous effects and optional Trigger effects (with "If" not "When") that trigger upon card(s) hitting the Graveyard still work.
  • The Negative Dimension of Spatial Monsters are treated as positive Dimensions.

Trivia

  • The pink color of the Spatial monsters is brighter than the pink on a Trap Card.
  • Spatial sounds similar to Special, and was therefore chosen for the new card type name.
  • A unique trait of Spatial Monsters is that the number of materials they need can vary. This depends on the Operator(s) on their card:
    • Multiplication, Addition, and Subtraction all require at least 2 Materials, like the other Summoning Types already in the game.
      • Addition and Subtraction act similar to Synchro and Dark Synchro monsters, respectively. Differences include the materials being banished and unspecified unless stated (I.e. A Fusion monster & a Synchro monster; Tuner status is optional)
    • Division requires a single monster, even when combined with the other mathematical operations sometimes.
  • Spatial monsters and Spatial Summoning have been changed a lot since the first revision of it.
    • Spatial Summoning was originally a regular Special Summoning by banishing monster(s). Then it became a Normal Summon from the Extra Deck for a while. This conflicted with the game's rules, so it was reverted back to a Special Summon.
    • Originally, they were unable to be sent to the Graveyard at all. This was changed after negative feedback about this.
    • Their traits could be copied and/or disabled. This was a coding bug/flaw.
    • The number of Spatial monsters that could be put onto the field has dramatically decreased over time.

Example Card Borders

Spatial Frame

Spatial Monster Card Frame

Spatial-pendulum

Pendulum Spatial Monster Card Frame