56 Commons (13 Available as Rare, 1 Available as Super rare) 24 Rares (13 Available as Commons), 19 Super Rares (1 available as a common, 3 Available as a secret rare), 5 Ultra Rares, 6 Secret Rares (3 Available as Super Rares), Guaranteed 1 of 4 Token cards per pack.
activate only after the opponent declares an attack, negate the attack, if you do: switch that monster's battle position then place 3 Toil counters on the opponent's monster(s). you can only activate 1 "Toil by Daylight" per turn.
This card can be played in the Monster Zone (DARK/Level 9/Zombie/3500 ATK/2000 DEF) by banishing 1 DARK Monster in your GY (except a Dark Monster that was Dark Summoned this turn) then banish this card during your end phase
When this card is Normal Summoned; target 2 Monsters the opponent Controls, destroy them, if you do: special summon 2 Shadow Clock Tokens (DARK/Level 1/Spellcaster/0 ATK/0 DEF). you can only use this effect of "Dual Shadow Clock Magician" once per turn.
(rush duel monster idea)
Bluster Soul Level 1 WIND Bound Warrior/Effect 0/0 Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Dark Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Dark Monster you control is destroyed by battle and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Bluster Soul" once per turn.
Wait, maybe I will make it the first archetype with Guardian Stars:
Guardian Star Duel -Can only play with monsters with Guardian Stars in their bottom-left of the card -Upon a monster's Summon, you choose the Guardian Star it takes from the selection of 2 listed in the bottom-left of the card. -If a monster battles an opponent's monster whose Guardian Star is strong against, it is destroyed without applying damage calculation, as shown by the following:
Saturn is strong against Uranus Uranus is strong against Pluto Pluto is strong against Neptune Neptune is strong against Mars Mars is strong against Jupiter Jupiter is strong against Saturn Sun is strong against Moon Moon is strong against Venus Venus is strong against Mercury Mercury is strong against Sun
I have some idea on what to do for FOSH, Are you able to do the 2 Cla-ncient cards in your DM, help with Divine Writtesk and manage alongside me, some kind of Inkreature Boss Monster, my name would be for it, Inkwell Kraken
So, the "Snakecharmed" archetype is an archetype of Reptile monsters that load the GY mostly with cards like "Snake Rain". Cards 10-12 are the aces (1 Fusion, 1 Synchro and 1 Xyz), Cards 13-19 are Effect Monsters, 21 and 22 are Spells and 23 is a Trap.
Elemental Reception and Elemental Interception are Elemental Receiver support.
Tropixotic is a LIGHT Aqua archetype of no Extra Deck mechanic, besides it will use Elemental Receivers. 33-34 Spells, 35-36 are the Traps.
37-39 are random S/T generics.
The "Ωne" archetype (pronounced "one") are monsters that are supported with the ace "Hopeless Dragon". They have no Attribute or Type, and they have often bad effects, which Hopeless Dragon reverts them to your opponent. Hopeless Dragon is Extra Deck monster, with the 41-49 cards are Main Deck, and "Ωne Drive" is a Normal Spell, Quick-Play Spell or Normal Trap, your choice.