Hey, I am making a Gamingpal Archetype on my own, you can help by improving its errata. Here they are.
(LIGHT/Cyberse/Effect/Level 1/ATK 100/DEF 400)
Once per turn: roll a six-sixed die; reveal the top cards of your deck equal to the result, special summon 1 "Gamingpal" monster among those revealed cards, then place them on top of your deck in any order.
Gamingpal Disc Serpent
(LIGHT/Cyberse/Effect/Level 4/ATK 1400/DEF 700)
If this card is special summoned, draw 2 cards.
(LIGHT/Cyberse/Effect/Level 3/ATK 500/DEF 1200)
During damage calculation, if a "Gamingpal" monster battles: You can inflict damage to your opponent equal to your opponent's battling monster's ATK; your battling monster is not destroyed by this battle, also, you take no battle damage.
(LIGHT/Cyberse/Effect/Level 5/ATK 1800/DEF 1500)
If you control no monsters, you can special summon this card (from your hand). This card gains 200 ATK for each "Gamingpal" monster you control.
Gamingpal Powerbuncle (I have 2 copies of this card made)
(LIGHT/Cyberse/Effect/Level 2/ATK 1000/DEF 1000)
You can send this card from your hand or face-up field to the GY; target 1 "Gamingpal" monster you control, it gains 1000 ATK/DEF until the end of this turn.
Your opponent cannot special summon monsters whose level is equal or less than this card's pendulum scale. "Gamingpal" monsters you control cannot be destroyed by card effects. Also, those monsters cannot be targeted by card effects.
"Gamingpal" monsters you control cannot be destroyed by card effects. Also, those monsters cannot be targeted by card effects. If your opponent special summons an monster whose level is equal or higher than this card, that monster cannot attack or activate its effect while it is face-up on the field.
"Gamingpal" monsters you control cannot be targeted for an attack while this card is face-up in the pendulum zone.
If a "Gamingpal" monster you control is targeted for an attack, change the target to this card.
(LIGHT/Cyberse/Effect/Level 4/ATK 1200/DEF 800)
Once per turn: Special summon 1 "Gamingpal" monster from your hand or deck. At the start of the damage step, if a "Gamingpal" monster battles an opponent's monster, banish that monster. If this card is destroyed by battle or card effect, draw 1 card.
Reticle-Eyes Shooting Dragon (It is the only non-Gamingpal monster I have made)
Reduce any battle damage you would take to 0. If this card is destroyed, add 1 monster from your deck with 2000 or less ATK to your hand.
This card can make 3 attacks on monsters during each battle phase. Once per turn: You can target 1 monster your opponent controls; toss a coin, if the results is heads, destroy that target.
I don't think Level -8 and -10 would work, given the archetype (as how I panned it out) levitates towards Level 3 and 7. It would, however, work as Level 10 Dark Tuners (if possible for the next wave), but then I had to make the biggest boi Level -7 and the weaker one -4.
Question Pit, Why do you even bother tracking my custom cards, its annoying as heck, have you not learned a lesson about your excessive behavior against me. You change my cards and you don't even bother helping with them except when you change them, you completely and utterly messed them up.
Mess with them? I correct any PSCT issues that they contained and on occassion reined in the OP nature of your cards. There's a reason I don't need to do anything to cards Nep makes because he knows how to make them well.
Well I wasn't trying to make them OP, I was trying to make a deck for myself and when you try to change them, I just quit on them. Unless of course you know how to make the Dramon type, go ahead, but every time you mess with my cards when I try to make them, you seem to find them 'OP' and mess them up to the point I quit of them, heck, you don't like my fanfics even if it is Yu-Gi-Oh or not.
See, there you go, judging my fanfic. And yet even you like Yugioh, you can't just criticize someone's work, you're invading someone's business that you shouldn't even be in. Just focus on helping me on a card deck.
Besides, I can't decide on my own, I need help. I always ask myself, what deck do I want, all the other decks, including the ones I make, seems completely useless and I tried them, all the ones I can think of, even the new ones. Every time there's a new archetype or series, I quit on them. I even quit on the new Yu-Gi-Oh SEVENs, it wasn't worth it with the delays.
So please, if you are truely willing to help, help me make a choice and which deck I want and not criticize on me and my own creativity.
I guess I have no choice, Pit, after all the problems, I going to have ask you to make the Dramon Deck. But it will be as overwhelming as six decklists, it will probably be one for now, I just thought you were being a hater, judging one's work.
Anyway, jst do as what was described: Dramon is a type specialized in Xyz Summoning using lower-end monsters to build higher-end monsters ready for battle.
Based on the choose on Deviantart since we chatted, a Rush Duel deck based on retro games could be beneficial but I don't know where to start because I have no idea on requests, can you make them for me even though I have no idea. Also, I tried to watch Yu-Gi-Oh Sevens but I quit on it but I still remember the rules of Rush Duel though.
Members have the following requirement, most of the time:
[Requirement] If you control "Retro World".
Some higher-end members require some extra activation timings (like, if Tribute Summoned and you control "Retro World", or if you control Retro World, they mill 1, etc.) But like Arcade, this deck is heavily reliant on a Field Spell, in this case, Retro World.