So, the "Snakecharmed" archetype is an archetype of Reptile monsters that load the GY mostly with cards like "Snake Rain". Cards 10-12 are the aces (1 Fusion, 1 Synchro and 1 Xyz), Cards 13-19 are Effect Monsters, 21 and 22 are Spells and 23 is a Trap.
Elemental Reception and Elemental Interception are Elemental Receiver support.
Tropixotic is a LIGHT Aqua archetype of no Extra Deck mechanic, besides it will use Elemental Receivers. 33-34 Spells, 35-36 are the Traps.
37-39 are random S/T generics.
The "Ωne" archetype (pronounced "one") are monsters that are supported with the ace "Hopeless Dragon". They have no Attribute or Type, and they have often bad effects, which Hopeless Dragon reverts them to your opponent. Hopeless Dragon is Extra Deck monster, with the 41-49 cards are Main Deck, and "Ωne Drive" is a Normal Spell, Quick-Play Spell or Normal Trap, your choice.
another monster i had an idea of. They are monster that receives effect from monsters placed in a monster card zone named elemental monster card zone. Monster placed in that card zone will be considered as an elemental energy equal to it's attribute. An elemental receiver linked to that elemental energy monster will gain certain effects depending on the elemental energy monster. What do you think of it? Any idea? Keep in mind that this will give the players an Extra Monster card zone on each field.
The Nepfessor wrote:
Yeah, but what are Elemental Provider and Elemental Collapse Monsters though?
the Elemental Provider are basically any monster that can be linked to the Receiver. The Collapse are monster that are Special Summoned from the Extra by using 2 monster with opposite attributes, just like the forgotten Dual Monsters you created a long time ago, but i think i will cancel them
I have an idea about an archetype with the name "Blood King" composed of Reptile monsters (mostly snakes), with Level changing effect that help on Dark Synchro Summoning. But I know don't know how to contructed or organize it to make it functional, any suggestions would be helpful. Thanks in advance.
Well, I have some ideas here, so take which one you prefe the most:
I would like to see some originally low-Level Dark Tuners that can change their Levels radically, with the non-Dark Tuner Main Deckers making the searching and getting the Dark Tuners on the field easier.
Graveyard effects to aid with perhaps the best Reptile support right now, "Snake Rain".
LP-relating effects, like draining your opponent's LP piece by piece and regaining that much of them, since they are "Blood King" archetype (which kinda remind me of Vampires).
Harming your opponent's monsters' ATK, much like "Venom" monsters do (funnily, Yuri doesn't use Venoms, even if his Dragon is one).
Generic Reptile support, because, let's face it, Reptiles is one of the worst supported Types here and as said earlier, the best support is a mill 4 Spell with a discard cost.