Clock Cards were a random idea I had. You activate one, and after a certain number of turns, their effect activates. That's why it's called "Setting the Clock" on their cards. Obviously, they would never be competitively viable - they, by default, are too slow, unless I gave them effects that did not rely on Setting the Clock - which I could do, to be fair, but still.
That banishing the top three cards of the Extra Deck is powerful. Perhaps it should banish from your Extra Deck instead? Oh, and why Number 24 specifically? What is the significance of 24 to the card and/or holder?
Well, Forest, sorry for dropping a message on your message wall, since you were not online on Chatango. I'll inform you that sorry for the inconvenience of the Dimensional mechanic you did and the errors/goofs I did on that mechanic, which is fixed on the first Dimensional archetype, but not in the second archetype, because I want to completely reinvent the latter one. I also want to inform you that, if you are interested in this and this, feel free to make cards of these mechanics. And such mistakes won't happen. If there is an update of the Dimensionals that I didn't see, inform me. LionHeartKIng (talk) 13:01, January 10, 2015 (UTC)
Well, Irina not using Maestroke's effect to dodge Mirror Force is the more confusing part. I guess the thoughts before turn three is sort of a BLAM since that aspect never pops up for the rest of the log.
Ah, yes. Originally Diamond Dire Wolf was going to be used... but then Chris would still have the two backrow. So therefore, I changed it to Maestroke.
The thoughts thing: I only have those there just as a general guideline for myself. They will appear very sporadically in my duel logs. They might appear every other turn in one duel, and never appear at all in the next. You never know.