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New Version of the original PS1 classic. While the main plot and the characteres themselves will not change absolutely in nothing, this version will come up with some huge improvements and new features.

Main Character and gameplay

  • unlike the previous game, in this new version, you can make you own character using all the available sprites when starting the new game. You can also choose if the character will be a boy or girl. If you choose to be a boy, it will be more likely that female npcs will hand over items to you, meanwhile, if you choose to be a girl, it's more likely that male npcs will do it, instead.

Partner Digimon Choices

  • in adittion to the originally 7 selectable rookie digimon from the begin of the game, the player can select some more rookies in this version, also, unlike the previous version, the player does not need to choose a pack, and can, instead, choose the digimons individaully. The new ones confirmed so far are

Salamon, Demidevimon, Gabumon, Gomamon, Terriermon, Impmon Palmon, Piyomon.


New Evolutions

  • LadyDevimon, Lilithmon, Mastemon, Minervamon, MetalPhantomon, Reapermon, Persiamon are confirmed as new fusions in this version. LadyDevimon will no longer be a random encounter Digimon.

New Random Encounters

So far, Wizardmon, Vermillimon. Matadormon and Chumon are confirmed and random new digimon encounters. While Wizardmon will be found randomly at Asuka's Jungle Grave, replacing Demidevimon and Bakemon, Chumon will be found at Amaterasu's Dum Dum Factory Sewers. Vermillimon will be at Amaterasu Tyranno Valley and Boot Mountain. The two first drops new items: MP Charge and Stinky Bomb. Wizardmon will use Dark Matter and a standard attack that drains some of your MP if causing damage, while Chumon will shoot at you a cheese bomb that causes dark damage. Vermillimon will be a generic Dinosaur with fire-related techniques. Matadormon will be found and Amaterasu's Jungle Grave, replacing Phantomon and will drop the Vampire Cover.

New items

Skull Helmet, MP Charge , including its variants and Stinky Bomb, and Dream Cushion are confirmed to be present in this new version of the game. The MP Charge will have the same role as the HP Charge, but instead, being aplied for your Magic Points, while the Stinky Bomb is a special item that can be used in areas of wild digimon encounters, to keep them from appearing. Using it, you will not have random encounters and the NPC's, including Digimons will refuse to talk to you, unless the odor dissipates. To dissipate the odor, simply leave the area. This item cannot be used underwater and will have no effect on the Digimons from the sewers of Dum Dum factory of both servers and Amaterasu and Asukas's Dungeons. Dream Cushion is an acessory dropped by Tapirmon that allows your Digimon to heal HP and MP every turn when they are asleep during battle. Vampire Cover is an item exclusive to Evil Digimons, like Demidevimon and BlackTailmon and it allows your digimon to drain the HP of your opponent and can backfire Dark Elemental attacks, as well physical attacks boosted by the dark element, but decreases resistance against light.

Miscellaneous

In the pause menu, there will be an "Option Menu" where you can choose your Digimon to either appear as themselves or as their current digievolution. This can be selected individually and will not change anything in gameplay. It's only for aesthesics. In the same menu you can choose whether your Digimons will comunicate more oftenly with you or not. If you choose this option, they will let you know about how strong the wild Digimons are in a new area, will tell if there are items or bosses around, hinting you to go back if the area seems to dangerous for the momment. They will also sometimes express emotions about the current situation of the story, like showing excitement when you go to the real world to try to stop the Juggernaut at Magasta Undersea Base. Weapons and armors equipped to your Digimons will be shown equipped on them during battles. Like the other options, this option can be turned off.

Online Card Game

Perhaps one of the most expected feature in this new version, alongside the fast transport system, this version will count with a online card game where the player can choose to play either "For Fun" or for "Beting and Competition". The For Fun, as the name says, is only for amusement, and there will be no prize or rank up for the winner. The Beting and Competition, on the other hand is much more challenging, as the players will bet any item they have. The items are the same items that they have in the offline game, and any item won or lost will be added/removed from the offline game. The ranks will also allow the player to join monthly competitions and there will be prizes for the top 10. To enable the card game, you must talk to Divermon for the first time at Yellow Cruiser from Asuka Server to learn (or remember) the card game rulings.

Fast Transport System

Another of the most expected feature in this game, the transport system will be a feature where a Grphomon will take you to anywhere of the server of where you requested it's help. The premise is that you find him for the first time at Mobius Desert of Asuka Server and wit will be surrounded by 3 Airdramon, who will be accusing it of eating their food. After defeating them, Gryphomon will thank you, but will still complaing of his wings being fratured, so you will need to offer him severeal charges (enough to help 2 k of HP) and he will thank you. The Airdramons will wake up again, but a dust cyclone will appear, returning their food, now full of sand. They will realize their mistake and complain of the food and go. Gryphomon will thank you again and leave, but before, he will leave with you a Grypho Whisper, so you can call him from the map and select where you want to go , in the same server and only to available places. Ths works on both serves. The funny thing is that when you use the transport system to reach anywhere, Gryphomon will simply drop you midair and let you fall, so you will oftenly see your character crashing on the floor.

New Status Ailments

  • Blindness and Pain

Blindness = Makes a Digimon temporarily unable of seeing, sometimes misisng the physical attacks on the target, sometimes, actually hitting their own partners. So far, only the Absolute Darkness, some light attacks and Dust in the Wind are known for causing blindness. Pain: A Digimon in pain takes damage when physically harming an opponent Digimon


List of new enemy Digimons, type of enemy, locations, techniques and dropable items

Monster name Location item it drops type of enemy (random, or boss) MP techniques/physical attacks Status Ailments caused by MP techniques/common attacks Exp Gained Bit Gained
Candlemon Asuka and Amaterasu's Jungle Grave Fire Chip (Asuka), Spirit Chip (Amaterasu) Random Flame Breath (Asuka), Dark Fear (Amaterasu)/ hits the enemy with the candle, causing fire damage No 180 165


Monster name Location item it drops type of enemy (random, or boss) MP techniques/ Physical attack Status Ailments caused by MP techniques/common attacks EXP gained Bit Gained
Chummon Dum Dum Factory Sewers (from both servers) Stinky Bomb Random Physical attack with a cheese bomb that explodes in fire damage No 214 200
Monster name Location item it drops type of enemy (random, or boss) MP techniques/ Physical attacks Status Ailments caused by MP techniques/common attacks EXP gained Bit Gained
Wizardmon Asuka Jungle Grave MP Charge Random MP curse Causes damage with magic and drains a small ammount of MP/common attack with the rod 85 110
Monster name Location item it drops type of enemy (random, or boss) MP techniques/ Physical attacks Status Ailments caused by MP techniques/common attacks EXP gained Bit Gained
Matadormon Amaterasu's Jungle Grave Vampire Lance Random Blinding Dark/common attack with spear Blindness and Drain HP with Dark Field 350 322
Monster name Location item it drops type of enemy (random, or boss) MP techniques/ Physical attacks Status Ailments caused by MP techniques/common attacks EXP gained Bit Gained
Vermilimon Tyranno Valley and Boot Mountain (Amaterasu) none Random Physical horn attack with fire damage no 366 330

Bosses Digimons

Monster name Location item it drops type of enemy (random, or boss) MP techniques/ Physical attacks Status Ailments caused by MP techniques/common attacks EXP gained Bit Gained
SkullBaluchimon Amaterasu Jungle Grave Skull Helmet Boss Digimon Physical attack with his paws. Absolute Darkness and Dust in the Wind His physical attacks does only physical damage. Both Dust in the Wind and absolute Darkness have the chance of causing blindness to your Digimons. 1600 2000
Monster name Location item it drops type of enemy (random, or boss) MP techniques/ Physical attacks Status Ailments caused by MP techniques/common attacks EXP gained Bit Gained
Barbamon Wealth Chamber whatever you can obtain after defeating him in the wealth chamber. Boss Digimon Physical attack with his wand, Death Lure and Call of the Fallen. Death Lure can sometimes instantly kill your Digimon and convert him into a zombie enemy. Their eyes will become white, their color will be black and they will be in their digivolved defeated form using all the techniques they had learned when defeated. They cannot be revived while in this form and they will switch places with Barbamon if converted into zombies. After being defeated, they cna be revived normally. Call of the Fallen will summon random evil digimon to fight on the behalf of Barbamon, switching their positions until the summoned Digimon be defeated. His physical attack will sometimes stun your digimons. 33000 whatever you can obtain after defeating him in the wealth chamber.

New cards and card mechanics

  • Now cards can be sold to the Divermons. Rookie Digimons can be sold by 150 bits, champions can be sold by 400 bits, ultimate by 900, mega by 2000 and program cards by 1200 bits.

Sangloupmon, Matadormon, GranDracmon, Lilithmon, Destromon and Vemmon will be available as playable monsters. A new Program card named Color Twister will also be present.

New Areas

  • So far, 7 new areas are confirmed as added into the game. These areas are all located in the North Sector of both servers and are extensions of the Ice, Fire, and Dark Dungeon.These new areas are Wind, Water and Light Dungeons, and Wealth Chamber. This one, being exclsuive of the Amaterasu Server and replacing the Matrix Chamber of Asuka Server.Like the original dungeons, the new ones will have their gimmicks and traps that will be explained below:

Water Dungeon

  • This area will be filled with water, making it a little slower than the othr to walk. There will be buttons on the floor that if the player steps on them, they will raise a cave to protect them. In this area, sometimes, will start to rain and, if the player is cuaght by the rain, there will be a chance of some the items used in the next battle have malfunction, not working and being wasted. Also, right after the rain, a lightning will fall in the dungeon, electrfying the floor, and if the player is caught by the lightning, they will be zaped and their digimons will have their hp reduced to 1 and their MP halved. Some of the items usable in battle, except for healing items will not work properly in their next battle and will be wasted. This issue will be fixed after the battle is over. The caves are used to protect your Digimons from the rain and the lightning.

The Digimons found over there in both servers and the tamers, as well their partners are yet to be decided.

Wind Dungeon

  • This Dungeon will have traps very similar to the Ice Dungeons. This time, there will be small cyclones running through the dungeon, and if they catch your Digimons, they will randomly change their sort order. If the player is caught, he will tossed randomly across the dungeon, and their Digimon will still have their sort order changed randomly.Also, the player will randomly lose two items usable in battle. Regardless of what and how many items the player will lose by this, they will automatically recovered after winning any battle in that dungeon (Including the boss battle, and even if they leave the dungeon and return there without having any battle, or if they run away from the battle).

The random battle Digimons, as well the tamers and their partners from both serves are yet to be decided.

Light Dungeon

  • The last of the new dungeons, this area will be a dungeon with several headlights flashing, and eventually emiting a huge, dazzling light. If the player is caught by the dazzling light, he will become blind temporarily, alongside his Digimons and will walk randomly, not obeing the commands of the control of the player, if the last decides to walk. If a random battle, or even the leader boss battle occurs, his Digimons will start with the status ailment Blind. This can be easily reverted by using a vision disk. If the player decides to stay idle in the same position while blind, a random Digimon from that area will appear to battle.


Wealth Chamber

  • A new area of Amaterasu City that replaces the Matrix Chamber from Asuka Server. Tjis area is accessible after you defeat the six leaders of the dungeons. As the name implies, this a chamber where the player will find huge ammount of bits, and items usable in battles. The chamber will also be decorated by golden statues of Digimons and humans. These statues are actually, indeed, Digimons and humans that challenged the boss of the chamber and lost, becoming eternally golden statues. In this chamber will also have a golden Gatomon, Ganemon, Golden Numemon and Golden Guardromon.
  • The golden Gatomon, unlike the other Gatomons, can make your Digimons rest, but can also give them a temporary boost in attack, deffense and speed. The player can choose whether they want a common resting, which will cost 300 bits, or a special rest, where your digimons will gain these temporary buffs, but it will cost 5000 bits. These boost are said to last for around 15 battles.
  • The Golden Guardromon will still be responsible for saving your progress and in the first time you save there, you will gain 100 k of bits!
  • The golden Numemon will point out that he reached there and his color has been changed to gold because of the excessive ammount of gold over there and can Card Battle with you.
  • toguh these digimons are colored in gold, they are not variation of any already existing Digimon.
  • Ganemon will say that he is sorry for the Digimons and tamers that were turned into gold, but will also say that it is their fault for not being persuasive enough with their words.

Of course, reaching this chamber will be very interesting, but not easy, as it will be guarded by Barbamon. Barbamon will challenge you for a fight as soon as you enter there, and if you win, he will let you and your Digimon pass and enjoy all of the wealth of the area. Barbamon is said to be the hardest and most dangerous boss Digimon of this game, surpassing even Galacticmon. The treasures of the area will include a huge box containing 1kk of bits, 25 Max Charges, Max MP charge, a Super Bit Adapter (an accessory that multiplies any ammount of bit you obtain in battles by 10). A smaller box, yet bigger than the usual will contain the cards : Destromon, Vemmon, Lilithmon and Barbamon, all of them will be monsters with effects, being exclusive cards to the player, at least before defeating Galacticmon.

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