User blog:HelixReactor/Mechanics Showcase - Crypto vs Delbot (Treasure Duel)

I've been wanting to do this for a while now. I've written a bunch of card mechanics here, but at no point have they been put in practice. So today I'll be doing just that; I'll be writing a Duel in order to showcase my card mechanics a bit.

First things first, a few disclaimers:
 * I kinda suck at this.
 * The Duel will be written as a dialogue. It's not meant to be part of any sort of continuity. I'm just doing it for the card game drama. I'm even going to bother giving the characters names; they're just going to be called Crypto/C and Delbot/D.
 * There may be a few incoherences here and there, some of which I've noticed too far into my writing but I'm too lazy to correct. But thanks to card game drama, let's pretend nothing wrong happened.
 * Sometimes, the characters may make unnecessary remarks that interrupt the flow of the Duel. Again, card game drama.
 * The placement/order of Treasure Cards is entirely random. Same goes for the cards in the Function Decks. The hands however were only partially randomly generated, so at each point, each player has one or two "wild cards" that happen to be what they were looking for. Did I mention card game drama?
 * And finally: I really suck at this.

Okay, did I scare off everyone already? Cool. On to the Duel now.

Setup
As per the rules of Treasure Duels, both player's Treasure Decks are shuffled together, then Crypto places the first half of the mixed Deck on their side of the field, face-down. Delbot follows up with the remaining cards on their side of the field.

unbeknownst to both players, the Treasure Cards have been placed like follows. (Hover on a zone to reveal its name.)

Crypto's starting Function Monster on Standby is Crypto Crusher (4).

Delbot's starting Function Monster on Standby is Delbot Operator Gamma (3).

Turn 1
C & D: Treasure Duel! (8000|8000)

C: I'll take the first turn! I start by loading a Cyberse monster, Crypto Router (Load Count-C: 0 → 1). If a Data Monster is sent from my hand to the Graveyard, I can Special Summon Crypto Outlaw from my hand! (1400 DEF|5, C-M3)

D: If my opponent Summons a Level 5 or higher monster, I can Special Summon Delbot Hound V1 from my hand! (2000 ATK|4, D-M2)

C: I inject Crypto Bin into Crypto Outlaw (3, ±2 ), then I activate its Injected Data Effect! During the Main Phase of the turn Crypto Outlaw is Special Summoned, I can Special Summon 1 monster from my Graveyard whose Level is lower than Crypto Outlaw's effect. Come, Crypto Router! (500 DEF|1, C-M2) Now, I reprogram the Level 5 Crypto Outlaw with a -1 Margin (Delbot Memory: 4 , C-M3). Reboot Summon! Come, Level 4 Reboot Data Monster, Crypto Handler! (1800 ATK|4, C-E1) And now, appear, Circuit of Mysteries! Arrowheads confirmed. The Summoning condition is 1 Reboot Monster.

D: They're using their Reboot Monster for a Link Summon...?

C: I set Crypto Handler in the Link Marker (Delbot Energy: 8, C-E1) Circuit Combine! Link Summon! Appear, LINK 1, Crypto Scouter! (700 ATK|LINK-1, C-E1) If Crypto Outlaw is sent from the field to the Graveyard, I can Special Summon 1 Crypto Data Monster from my Deck or Graveyard; from my Deck, I summon Crypto Disk! (100 DEF|2, C-M4) And if Crypto Scouter is Link Summoned using as Material a monster between Levels 0 and 4, I can add 1 Data Monster from my Deck to the hand, as well as another one from my Graveyard; from my Deck, I add Crypto Fiber, and from my Graveyard, I add Cryto Bin. Appear again, Circuit of Mysteries! Arrowheads confirmed. The Summoning condition is 2 Data Monsters. I set Crypto Router and Crypto Bin in the Link Markers! (Crystal Container: 7, C-M2) (Link Extension: 2 , C-M4)  Circuit Combine! Link Summon! Come! LINK 2, Crypto Fetcher! (1700 ATK|LINK-2, C-M2) Now, I Normal Summon Crypto Bin! (1300 ATK|3, C-M1) When Crypto Bin is Normal Summoned, I can add 1 Data Monster from my Graveyard to the hand; I take back Crypto Outlaw, and I inject it into Crypto Bin! (5, ±3 )

D (Looking through Crypto's Graveyard): Considering that monster's effect, their next move will be...!

C: I reprogram the Level 3 Crypto Bin with a +2 Margin. (Link Extention: 2, C-M1) Reboot Summon! Come, Level 5, Crypto Collector! (2300 ATK|5, C-M3) From my Graveyard, I activate Crypto Handler's effect (4 , ±3 )! By discarding 1 Data Monster from my hand, I can inject this card into a monster I control; I target Crypto Collector! By its newly injected Data Effect, Crypto Collector gains 1000 ATK (2300 → 3300 ATK). As for its own effect, when Crypto Collector is injected with a Crypto Data Monster, its ATK is increased by an amount equal to the injected Data Monster's ATK! (3300 → 5800 ATK)

D: ...

C: I activate Crypto Fetcher's effect! Once per turn, if this card is poiting to a Crypto Reboot Monster, I can add 1 Crypto card from my Deck or Graveyard to the hand; I add Crypto Early Access from my Deck. I set 3 cards face down (C-ST2, C-ST3, C-ST4). Since Crypto Fetcher is on Delbot Energy, its ATK is increased by 500 for each Spell/Trap Card I control (700 → 2200 ATK). I end my turn. During the End Phase of the turn Crypto Fiber is sent the Graveyard, I can banish it to activate its effect, and return to my hand up to 2 Data Monsters from my Graveyard that were sent there this turn; I take back Crypto Disk, and Crypto Outlaw.

Turn 2
D: ... ... Oh, is it my turn? Sorry, I draw! I activate Delbot Assistance (D-ST3)! This allows me to Special Summon 1 Delbot V2 monster from my Deck! I Summon Delbot Mother V2! (3000 ATK|9, D-M3) (Link Extension: 2 , D-ST3) Battle Phase! Delbot Mother V2 attacks Crypto Collector!

C: H-Huh? But my Collector's ATK is higher than your monster's! What are you planning to...!

D: I activate Delbot Mother V2's effect! If it battles an opponent's monster, I can banish both this card and that opponent's monster until the End Phase! (Crystal Container: 7, D-M3) (Delbot Memory: 4 → 3 , C-M3) Furthermore, 2 Delbot Mother E2 Tokens are Special Summoned on my side of the field! (300 DEF|Lv 1, D-M1, D-M5) Open up, Circuit of the Void! Arrowheads confirmed. The Summoning condition is 2 or more monsters. I set Delbot Hound V1 and my 2 Delbot Mother E2 Tokens in the Link Markers (VR Legacy: 6, D-M1) (VR Legacy: 6 , D-M2) (Delbot Gate: 6 , D-M5)  Circuit combine! Link Summon! Come, LINK 3, Gaia Saber, the Video Knight! (2600 ATK|LINK-3, D-E1) Then I Normal Summon Delbot Camera V1! (1300 ATK|3, D-M4) Arrowheads confirmed! The Summoning condition is 2 or more Machine monsters, excluding Tokens. I set Delbot Camera V1, and the LINK 3 Gaia Saber in the Link Markers (Cipher Duplicator: 3, D-M4) (Delbot Key: 4 , D-E1)  Circuit Combine! Link Summon! Appear, LINK 4, Delbot Napalm V3! (2600 ATK|LINK-4, D-E1) I activate Delbot Napalm V3's effect! Once per turn, I can place 1 Hazard Card from my Deck on a zone this card point to! Hmm... Let's place Delbot Bark right where Crypto Collector was! (4 |RISK: 2000, C-M3) But wait, there's more! Thanks to Delbot Key, I can activate Delbot Napalm V3's effect 1 additional time this turn! Let's see... I'm gonna place Delbot Shelter! (3 |RISK: 1300, C-M4) Now, I banish Delbot Camera V1 from my Graveyard, in order to Special Summon Delbot Camera V2 from my hand! (1900 ATK|6, D-M4) I activate Cipher Duplicator's Zone Effect! By reducing its Medal Number by 1 (3 → 2 ), I can have Delbot Camera V2 be treated as an additional Material for a Special Summon this turn! I activate Cipher Duplicator's Zone Effect two more times! (2 → 0 )

C: Two more times?! Wouldn't that mean...?

D: Let's go, Arrowheads confirmed! The Summoning condition is 2 or more Machine monsters. I set Crypto Camera V2 on the Link Markers. With the effect of Cipher Duplicator, I treat Delbot Camera V2 as 4 Materials. Circuit Combine! Link Summon! Come, LINK 4, Delbot Carrier V3! (2000 ATK|LINK-4, D-M1)

C: Due to VR Legacy's Zone Effect, since your Delbot Carrier V3 is a Machine monster, it loses 600 ATK! (2000 → 1400 ATK)

D: It's fine. Delbot Carrier V3 is co-linked with a monster, thus making it unable to destroyed by battle, and unnaffected by my opponent's card effects. Furthermore, all monsters I control that Delbot Carrier V3 is pointing to cannot be targeted for battle or by my opponent's card effects. I set 1 card face-down (D-ST4), then end my turn. During the End Phase, both Delbot Mother V2 and Crypto Collector return on the field, exactly where they left! (Delbot Mother V2: 3000 ATK|9, D-M3) (Crypto Collector: 2300 ATK|5 , C-M3) Delbot Bark activates! You take 1000 damage for each monster you have Special Summoned this turn!

C: Don't be ridiculous. Crypto Collector returning to the field doesn't even count as a Summon. I'm not taking any damage from your card!

D: Exactly. In case you can't take any damage from Delbot Bark, its other effect applies instead, and all monsters you control are returned to the hand. Or, in your case, all of them return to the Extra Deck! (Delbot Energy: 8 → 7, C-E1) (Crystal Container: 7 → 6 , C-M2) (Delbot Memory: 3 → 2 → 1 , C-M3) Looks like you're back to square one.

Turn 3
C: … Let's see here... The Carrier is too well protected with that pesky Napalm, and Napalm itself is being protected from being targeted. Trying to target the Mother won't be very wise, either... Very well. It's my turn, I draw! Reverse card, open! Crypto Early Access (C-ST2)! By discarding a Cyberse monster from my hand, I can add 1 Crypto Card from my hand! I discard Crypto Mapper to add Crypto Reader to my hand. (Delbot Gate: 6, C-ST2) You know what happens next. If a Data Monster is sent from my hand to the Graveyard, I can Special Summon Crypto Outlaw from my hand! (1400 DEF|5, C-M2) Then I Normal Summon Crypto Reader! (1500 ATK|4, C-M3) When Crypto Reader is Normal Summoned, I can activate its effect to Special Summon 1 Reboot Monster from my Graveyard, however its effects are negated, and its ATK is reduced by 600. Come back, Crypto Handler! (1800 → 1200 ATK|4, C-M5)

D: They're coming back, aren't they...?

C:I set Crypto Handler in the Link Marker (Delbot Energy : 8, C-M5) Link Summon! Appear once more, Crypto Scouter! (700 → 1700 ATK|LINK-1, C-E1) Crypto Scouter's effect activates! I add to my hand Crypto Leaker from my Deck, and Crypto Bin from my Graveyard! Then I set Crypto Outlaw and Crypto Reader in the Link Markers! (Crystal Container : 6 → 5, C-M2) (Delbot Memory : 1 → 0 , C-M3) Link Summon! Come back, Crypto Fetcher! (1700 ATK|LINK-2, C-M2) I activate Crypto Outlaw's effect, to Special Summon from my Deck Crypto Fiber! (500 DEF|1, C-M3), and I inject Crypto Leaker into it! (3, -3 ) I reprogram the Level 1 Crypto Fiber with a -3 Margin. Reboot Summon! Appear, Level -2, Crypto Escapist! (1200 ATK|2, C-M3) Since Crypto Fetcher is pointing to a Crypto Reboot Monster, I can activate its effect to add Crypto Forward from my Deck to the hand, then I activate it! (C-ST1) This allows me to Special Summon 1 Reboot Monster from my Graveyard that was sent there this turn, but its effects are negated, and it's destroyed during the End Phase. Come back, Crypto Handler! (1800 → 2800 ATK|4, C-M5) (Cipher Duplicator: 3 , C-ST1) I order the Reboot Monster Crypto Handler to assimilate the Link Monster Crypto Scouter! (Delbot Energy: 7 → 6, C-E1) Assimilation Summon! Appear, Crypto Oracle! (2600 → 3600 ATK|8 – Host: Reboot, C-E1) Thanks to its Reboot Host Effect, Crypto Oracle can be injected with any Data Monster, regardless of its Level; I inject Crypto Disk into Oracle (±1 ), then I activate its Injected Data Effect! During the turn Oracle was Special Summoned, I can draw 1 card! Perfect, I activate the Field Spell Card, Crypto Cloud! Crypto Cloud increases the ATK of all Cyberse monsters on the field by 500, and of all Reboot Monsters on the field by an additional 500! (Oracle: 3600 → 4100 → 4600 ATK) (Fetcher: 1700 → 2200 ATK) (Escapist: 1200 → 2200 ATK) I eject Crypto Disk from Oracle, then activate Oracle's Standard Effect! Once per turn, I can target 1 face-down card you control and take a look at it. Let's see your face-down Spell/Trap Card... Delbot Reaction? Very well. Reverse card, open! Equip Spell Card, Crypto Line! I equip this card to Crypto Escapist! A monster equipped with Crypto Line cannot be targeted for an attack while I control monsters that aren't also equipped with Crypto Line, furthermore, it can attack directly! Battle Phase! Crypto Escapist, attack directly!

D: Trap Card activate! Delbot Reaction! Ugh... (LP-D 8000 → 5800) Delbot Reaction remains on the field until the End Phase. Until then, each time a player takes damage, a Delbot Counter is placed on this card (0 → 1 Delbot Counter) Furthermore, if a player takes damage and I control a Delbot Link Monster, I can activate the Quick-Play Spell Card Delbot Blitz from my hand! (D-ST2) For each 1000 damage that have been taken, I Special Summon 1 Delbot Blitz Token. Since I've taken 2200 damage, I Special Summon 2 Tokens. (400 → 0 DEF|1, D-M2) (400 DEF|1 , D-M4) (Delbot Key: 4 , D-ST2)

C: Crypto Escapist's effect also activates! When it inflicts battle damage to my opponent, I must banish 1 card on the field! No targeting needed this time! I banish Delbot Napalm V3! (Delbot Key: 4 → 3, D-E1) Your Carrier is defenseless! Crypto Oracle, attack Delbot Carrier V3!

D: Damn it... (LP-D: 5800 → 2600) (Delbot Reaction: 1 → 2 Delbot Counters) (VR Legacy: 6 → 5, D-M1)

C: Now, Crypto Fetcher, attack one of those Delbot Blitz Tokens! (VR Legacy: 6 → 5, D-M2) I end my turn. During the End Phase, I activate Crypto Fiber's effect from the Graveyard; by banishing it, I return Crypto Outlaw and Crypto Reader from my Graveyard to the hand.

D: During the End Phase, Delbot Reaction is sent to the Graveyard (Domain of Greed: 6, D-ST4), then I activate its effect: For each 2 Delbot Counters that were placed on it, both players draw 1 card. (Delbot Shelter: 3 → 4, C-M4)

Turn 4
D: It's my turn now... I draw. Yes! With this, I'll be able to...! I activate Terraforming (D-ST1), in order to add the Field Spell Card Delbot Sandbox from my Deck to the hand (Domain of Greed: 6, D-ST1), which I activate! When Delbot Sanbox is activated, I can add 1 Delbot card from my Deck to the hand; I add Delbot Mother V1. Then, I activate Delbot Operator Gamma's Call Effect (New Standby Function-D: Delbot Worm, 5 )! This allows me to Special Summon a Delbot Link Monster from my Graveyard. Come back, Delbot Carrier V3! (2000 → 1400 ATK|LINK-4, D-M2) Open up, Circuit of the Void! Arrowhead confirmed. The Summoning condition is 2 or more monsters. I set my remaining Delbot Blitz Token and the LINK 4 Delbot Carrier V3 in the Link Markers (VR Legacy: 5 → 4, C-M2)  Circuit combine! Link Summon! Come, LINK 5, Delbot Giant V3! (3000 ATK|LINK-5, D-E1) Delbot Sanbox's effect activates! If a Delbot Link Monster is Special Summoned on my Extra Monster Zone, I can add 1 Delbot card from my Deck to the hand; I add Delbot Algoid V2! In order to Summon this card, I must dematerialize at least 2 Delbot cards; the dematerialized cards are: Delbot Carrier V3, Delbot Operator Gamma, Delbot Reaction, and Delbot Blitz from my Graveyard. Phantom Summon! Come, PRESENCE 4, Delbot Algoid V2! (1300 → 700 ATK|2 – PRESENCE 4, D-M2) When Delbot Algoid V2 is Phantom Summoned, its effect is activated, and I gain 2000 Life Points (LP-D 2600 → 4600) Now, I DNA Shuffle Delbot Algoid V2 and Delbot Mother V2. Nucleo Summon! Come, Thymine-Base, Delbot Cyborg, Model: Lead! (2500 → 1900 ATK|10 – Base: Thymine, D-M2) I tribute Model: Lead (VR Legacy: 4  → 3 , D-M2) to Summon Delbot Mother V1 (2400 ATK|6 , D-M4) When a Nucleo Monster is sent to the Graveyard, the Materials that were attached to it are recovered; Algoid V2 and Mother V2 return to the field (Algoid V2: 1300 → 700 ATK|2  – PRESENCE 4, D-M2) (Mother V2: 3000 ATK|9 , D-M3) And now, I DNA Shuffle Delbot Algoid V2 with an EARTH monster from my hand, Delbot Giant V2! Nucleo Summon! Appear, Thymine-Base, Delbot Cyborg, Model: Iron! (2500 → 1900 ATK|10 – Base: Thymine, D-M2) I activate Model: Iron's Standard Effect! Once per turn, by detaching a DNA Unit from this card (2 → 1 DNA-U), I can Special Summon 1 Delbot Iron Token (1000 ATK|1, D-M5) Battle Phase! Delbot Mother V1, attack Crypto Fetcher!

C: Crypto Fetcher is protected by the Zone Effect of Crystal Container; once per turn, it cannot be destroyed by battle or card effects.

D: I'm well aware of that, but that's not what I have in mind. I activate Mother V1's effect, banishing both it and Crypto Fetcher, then Special Summoning a Delbot Mother E1 Token (400 → 0 DEF|1, D-M1) Now, Delbot Mother V2, attack Crypto Oracle! I activate Mother V2's effect, banishing both it and Oracle, then Special Summoning two Delbot Mother E2 Tokens! (300 DEF|1, D-M3, D-M4). You're left wide open.

C: What do you mean? I still control Crypto Escapist, and you can't-- wait...!

D: Exactly. If the only monsters you control are equipped with Crypto Line, I can attack directly! Delbot Iron Token, direct attack! (LP-C 8000 → 7000) Delbot Cyborg, Model: Iron's other Standard Effect activates! If a Delbot Iron Token destroys an opponent's monster by battle or inflicts battle damage to my opponent, my opponent takes 1000 damage! (LP-C 7000 → 6000) Delbot Giant V3's effect activates! If a monster it points to inflicts battle or effect damage to any player, its ATK is increased by an amount equal to that damage until the end of the Battle Phase! (3000 → 4000 ATK) Now, Model: Iron, attack directly! (LP-C 6000 → 4100) Giant V3's effect activates again! (4000 → 5900 ATK) Since a Link Monster is pointing to Model: Iron, its Base Effect allows it to attack twice in a row. One more direct attack, Model: Iron! (LP-C 4100 → 2200) Giant V3's effect activates once more! (5900 → 7800 ATK)

C: Was that really necessary...?

D: Yes it was! Delbot Giant V3, attack directly! (LP-C 2200 → 0 )