User blog:NovaTsukimori/Nova JUMP November 2017

Structure Deck LEGEND: Pendulum Rebirth

SL03-JP049 - C Rift Beast - Crimson Eclipse Dragon (UPDATED TEXT) (Quick Effect): You can target 1 card your opponent controls; until the end of this turn, negate its effects, and if you do, destroy this card. If this card in its owner's possession is destroyed by battle or leaves the field by an opponent's card effect: You can Special Summon 1 "Blood Moon" or "Burst Dragon" monster from your Deck. You can only use each effect of "Rift Beast - Crimson Eclipse Dragon" once per turn.

SL03-JP048 - SR Rift Beast - Firewall Burst Dragon DARK/Dragon/Synchro/Effect Level 7 2500/2000 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 card you control; banish 1 card your opponent controls, and if you do, destroy that target. You can only use this effect of "Rift Beast - Firewall Burst Dragon" once per turn. If a "Blood Moon" or "Rift Beast" monster you control destroy a monster by battle: You can banish that opponent's monster, and if you do, inflict damage to your opponent equal to its ATK on the field. If a card(s) you control is destroyed by a card effect: You can Special Summon 1 monster from your hand.

SL03-JP053 - C Diana, Goddess of the Blood Moon (UPDATED TEXT) When this card is Xyz Summoned: You can Set 1 "Crimson Eclipse" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card, then target 1 of your banished DARK monsters; Special Summon it, but it cannot attack this turn.

SL03-JP045 - C Rift Beast - Blood Moon Dragon (UPDATED TEXT) When this card is Fusion Summoned: You can shuffle 1 card your opponent controls into the Deck. If a Spell/Trap card or effect is activated (Quick Effect): You can banish 1 "Blood Moon" Pendulum Monster from your face-up Extra Deck; negate the activation and destroy that card. If this Fusion Summoned card is destroyed and sent to the GY: You can Special Summon 1 "Blood Moon" monster or 1 Dragon "Zero" monster from your Extra Deck. You can only use each effect of "Rift Beast - Blood Moon Dragon" once per turn.

SL03-JP046 Odin, Sovereign Father of the Blood Moon (UPDATED TEXT) If this card is Fusion Summoned: All "Blood Moon" cards you currently control are currently unaffected by your opponent's Spell/Trap effects until the end of this turn. Once per turn (Quick Effect): You can target 1 "Crimson Eclipse" Spell/Trap in your GY; replace this effect with that target's effect, and if you do, shuffle it into the Deck. If this Fusion Summoned card is destroyed: You can draw 1 card.

SL03-JP008 Rift Beast - Zero Burst Dragon

SL03-JP020 PSY-Framegear Gamma

SL03-JP019 PSY-Frame Driver

SL03-JP018 Ash Blossom & Joyous Spring

Structure Deck: Light-Consuming Abyss

SD30-JP001 - SR Hydrocity Megalodon WATER/Sea Serpent/Effect Level 4 1900/800 If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; add 1 "Hydro Medallion" Spell/Trap from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck. You can only use 1 "Hydrocity Megalodon" effect per turn, and only once that turn.

SD30-JP007 - UR (Cover card) Hydrocity Ocean Lord Neptune WATER/Sea Serpent/Ritual/Effect Level 8 2700/2200 You can Ritual Summon this card using any "Hydrocity" Ritual Spell. You can Tribute up to 3 WATER monsters in your hand or field, then target cards on either field or in the GY; shuffle them into the Deck. If this card was Ritual Summoned by Tributing a Link Monster(s), this effect becomes a Quick Effect. You can banish this card from your GY; Special Summon 1 Level 7 or lower WATER Ritual Monster from your GY. You can only use each effect of "Hydrocity Ocean Lord Neptune" once per turn.

SD30-JP024 - NPR Sea Emperor's Hydro Medallion Ritual Spell Card This card can be used to Ritual Summon any WATER Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels are equal to or exceed the Level of the Ritual Monster. If Summoning a "Hydrocity" Ritual Monster this way, you can also Tribute Xyz Monsters and Link Monsters, using their Ranks/Links in place of Levels. If this card is in your GY, except the turn this card was sent to the GY: You can target 1 of your banished WATER monsters; shuffle both this card and that target into the Deck. You can only use this effect of "Sea Emperor's Hydro Medallion" once per turn.

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ENDE-JP010 - C Invariant Rectangdragon DARK/Dragon/Effect Level 4 1600/1200 If this card is targeted by a card effect (Quick Effect): You can Special Summon 1 Level 4 or lower "Invariant" monster to either field. If this card is installed to an Impure Monster: Draw 1 card. You can only use each effect of "Invariant Rectangdragon" once per turn.

ENDE-JP011 - R Invariant Circledragon DARK/Dragon/Effect Level 8 2600/800 If your opponent controls 3 or more "Invariant" monsters, you can Special Summon this card (from your hand). You can only Special Summon "Invariant Circledragon" once per turn this way. If Summoned this way: Destroy all monsters your opponent controls. Once per turn (Quick Effect): You can target 1 monster on the field and 1 other monster on the field; halve the ATK of the first target, and if you do, the second target gains that lost ATK. If this card is in your GY: You can target 1 Dragon Impure Monster you control with no Impure Materials; install this card to it as a material. You can only use this effect of "Invariant Circledragon" once per turn.

ENDE-JP055 - Reflection Plant Field Spell Card "Invariant" monsters you control, and Impure Monsters you control with "Invariant" monsters as Impure Material gain 300 ATK/DEF. You can only use 1 of the preceding "Reflection Plant" effects per turn, and only once that turn. · You can target 1 Dragon monster you control; add 1 "Invariant" monster with a different name but the same Level from your Deck to your hand. · If your opponent controls an "Invariant" monster; Special Summon a number of "Invariant" monsters from your Deck equal to the number of "Invariant" monsters your opponent controls. · You can send 1 card from your hand to the GY, then target 1 "Invariant" monster in your GY with a different name from the card that was sent to the GY; Special Summon it.