User:Trey Arclight/Pokemon Project/Decklists

Red
An 18-year old setting off from Pallet Town to explore the region and take on the Gym Challenge, a rite of passage for Duelists looking to go pro. Red runs a FIRE Deck. His ace is "Pokémon - Charizard", an atypical card that evolves by Tribute Summon instead of a Nomi Special Summon, like the majority of monsters in Kanto. His strategy revolves around maintaining field advantage and overwhelming the opponent with high-ATK monsters.

Green
A young woman from Viridian City who is already an established up-and-comer, looking to resume her Gym Challenge after a short break. Green uses a WATER Deck, focused around the effects of "Pokémon - Blastoise". She prefers a playstyle that slowly generates advantage until she has the resources necessary to counterattack and grind down the opponent. Using Blastoise's effect, she can easily bring out Basic Pokémon from the Graveyard over and over again, meaning that her opponents need to find some way to take it out, lest they fall right into her game plan.

Blue
Blue is Red's rival from Pallet Town who has a bit of an attitude, but is skilled and means well deep down. Blue uses a Haymaker Deck, focused on bringing out the full potential of cards that are individually good. Unlike many other characters, his Deck does not specialize in any particular Attribute, nor does it revolve around any individual boss monster, or even any Level 5 or higher monsters at all. Rather, he focuses on swarming the field and not letting the opponent even get their strategy started, at the cost of losing momentum in longer Duels.

Shannon Barrera
The president of the Cerulean Trainer's Association, she's the ace of the club who seeks to not only complete her Gym Challenge, but also face the Elite Four, something that the resident Gym Leader ominously warns her against doing. Shannon runs a WIND Deck focusing on disruption and resource management, with her ace card being "Pokémon - Venusaur", who can spin cards back into the Deck.

Team Rocket Grunts
The Rocket Grunts use a Dark Pokémon Beatdown strategy, focused mainly around powering up and abusing the effects of "Dark Pokémon - Golbat" and "Dark Pokémon - Raticate". With "The Rocket's Training Gym", these monsters can easily be brought out, overwhelming weaker Duelists who do not have the resources to get their monsters out that quickly and consistently. Even if the opponent manages to swarm the field, Dark Raticate can simply attack all of them, dealing massive battle damage to the opponent, especially if it's equipped with an "Energy - Special Darkness" to power it up. Though annoying, the Grunts usually lack in game skill and sense, and can be defeated by most competent Duelists.

Peacekeepers
The government of Kanto hides certain things from their population- most notably, the existence of alternate Summoning methods, such as Fusion Summoning. Those who notice the cracks in the illusion through reading the Gym Leaders' card effects, and discuss it online, are found out and apprehended by the peacekeepers.

They run a FIRE Beatdown strategy, capable of Fusion and Pendulum Summoning, and focusing on "Pokémon - Arcanine ex". If enough Fusion Materials that activate in the Graveyard are used, "Arcanine ex" can banish all of them and gain additional attacks during the Battle Phase, being able to effortlessly OTK or near-OTK multiple opponents especially with an Energy attached. Through this, and the sheer numbers in which they use to ambush Duelists, they almost never fail missions, and usually succeed in keeping the people of Kanto in the dark about the League's true goals.