Silent Knight

Silent Knight (サイレントナイト Sairentonaito) is an archetype of EARTH Warrior-Type monsters. They return to the hand at the beginning of your opponents turn, and then if discarded can use major effects. They were the Second deck to use "Genesis Monsters. Many have swarm effects from the deck.

Playstyle
Silent Knights focus around swarming the field by Special Summoning other "Silent Knights" from the deck. All Silent Knights have the ability to return to the hand at the start of your opponents Battle Phase. While this is at first seen as a bad move, they have various Spells and Traps that require discarding a card from hand to either gain bonuses or defend the player.

Weakness
As they require Special Summoning from the deck to swarm, Thunder King Rai-oh can stop them in their tracks as with swarming, they also gain the process hand advantage. Summoning Curse is very potent midgame, as once you have Special summoned monsters from deck and returned them to hand, your opponent knows bits of what you have in your hand and can choose what to get rid of.