User blog:LionHeartKIng/Lots of Universals Cards from June 26

First, we have Doris's upgrade series which will have her ace Creature, "Clockwork Queen, Nikki "B"".

Clockwork Squire, Lindsay Time-Element Creature 60 Power 70 Stamina (Upgrades to <>.) If this card is called, you can send 1 card from your hand to the Drop Zone to draw 1 card. If this card is upgraded to <>, you can place 1 <> from your Library underneath <>.

Clockwork Dominatrix, Whitney Time-Element Creature 160 Power 140 Stamina (Upgrades to <>.) This card inherits the original Power and Stamina of the Creatures underneath this card. Once during this turn, you can look at the top card of your Library, and if it is a Time-Element Creature, place it underneath this card. Otherwise, place it to the bottom of your Library.

Clockwork Queen, Nikki "B" Time-Element Creature 250 Power 230 Stamina Cannot be called, except by upgrading from <>. This card inherits the original Power and Stamina of the Creatures underneath this card. Once during this turn, you can specifically call 1 Creature that is underneath this card and destroy 1 Reaction Card your opponent controls. Your opponent can only use 1 Action Card each turn.

Next up, we have some more rules regarding the game.

The hand size limit is 6, meaning that in the End Phase, if you have 7 or more cards in your hand, you can send a number of cards from your hand to the Drop Zone equal to the excess.

More Nel'zios's cards from Universals.

Gadget with Eyes of Prism Prism-Element Creature 100 Power 120 Stamina Cannot be upgraded. If you call a Prism-Element Creature while this card is already in your Creature Zone, it gains 20 Power. While this card has higher Power than Stamina, your opponent cannot attack other Prism-Element Creatures, except this Creature.

Medium with Eyes of Prism Prism-Element Creature 120 Power 100 Stamina Cannot be upgraded. If this card is called, you can Set 1 <> Reaction Card directly from your Library.

Poison Dragon with Eyes of Prism Prism-Element Creature 280 Power 200 Stamina Cannot be called, except by controlling 3 or more Prism-Element Creatures, except during the turn you called a Prism-Element Creature with 250 Power and 200 Stamina. Cannot be upgraded. Once during this turn, you can choose 1 opponent's Creature and this card gains Power equal to that monster's Stamina for this turn. If this card is defeated, all opponent's Creatures lose 100 Power and Stamina.

Clear Dragon with Eyes of Prism Prism-Element Creature 250 Power 200 Stamina Cannot be called, except by controlling 2 or more Prism-Element Creatures. Cannot be upgraded. Once during your opponent's turn, you can negate the abilities of 1 opponent's Creature and this card gains Power equal to that opponent's Creature's Stamina for this turn only.

Rebellious Dragon with Eyes of Prism Prism-Element Creature 250 Power 200 Stamina Cannot be called, except by controlling 2 or more Prism-Element Creatures. Cannot be upgraded. Once while it is in your Creature Zone, you can halve the Power of 1 opponent's Creature, and have this card gains Power equal to that monster's lost Stamina.

Now we have the Dragon rival's deck profiling, the user called Rosie. Rosie's Dark-Element Creature deck full of Dragons focuses on the <> Creatures, which has become a new archetype throughout the game. Also, for this and forward, cards are written in < >, not "name".

Lightning Dragon Dark-Element Starter 40 Power 60 Stamina (Upgrades to <>.)

Maiden's Dragon Dark-Element Creature 160 Power 130 Stamina (Upgrades to <>.) If this card is upgraded from <>, you can look at the top card of your Library, and if it is a Dark-Element Creature with 150 or less Power, you can specifically call it. Otherwise, send it to the Drop Zone. This card gains 20 Power for each other <> Creature you control.

Supreme Dragon Dark-Element Creature 250 Power 190 Stamina Cannot be called, except by upgrading from <>. Once during this turn, you can look at the top card of your Library, and if it is a Dark-Element Creature with 180 or less Power, you can specifically call it. Otherwise, send it to the Drop Zone. This card gains 30 Power for each other <> Creature you control. Other <> Creatures you control gain 50 Power.

Flare Dragon Dark-Element Creature 80 Power 70 Stamina If this card is called, you can place 1 Dark-Element Creature with 120 or less Power from your Drop Zone to the top of the Library (except <>). Once during this turn, you can look at the top card of your Library, and if it is a Dark-Element Creature with 120 or less Power, you can specifically call it. Otherwise, send it to the Drop Zone.

Flare Metal Dragon Dark-Element Creature 160 Power 140 Stamina If this card is called, you can search 1 <<Dragon>> Creature from your Library (except <<Flare Metal Dragon>>). If this card is specifically called, you can destroy 1 random card from your opponent's hand. Once during this turn, if this card's current Power is higher from its original Power, you can draw 1 card.

Controller Dragon Dark-Element Creature 260 Power 210 Stamina Cannot be called, except by controlling 2 or more <<Dragon>> Creatures. Once during this turn, you can make another <<Dragon>> Creature you control lose 90 Power, to take control of 1 opponent's Creature, and place 1 Controller Counter on it. During the end of this turn, remove that Controller Counter from that monster and return that monster to its owner's hand.

Attractor Dragon Dark-Element Creature 80 Power 50 Stamina If this card is specifically called, you can destroy 1 opponent's Reaction Card. You can only use this effect of <<Attractor Dragon>> once this turn.

Piercing Dragon Dark-Element Creature 100 Power 90 Stamina If this card is specifically called, you can have 1 opponent's Creature lose 90 Power. You can only use this effect of <<Piercing Dragon>> once this turn.

Flash Dragon Dark-Element Creature 300 Power 250 Stamina Cannot be called, except by controlling 3 or more <<Dragon>> Creatures, except during the turn you called a <<Dragon>> Creature with 250 or more Power. Once during this turn, you can specifically call 1 Dark-Element Creature with 180 or less Power from your hand. Once while this card is on the field, you can make another <<Dragon>> Creature you control lose Power equal to its Stamina to negate an opponent's Creature's abilities while this card is on the field.

Dragonic Incarnation Action Card If you control 2 or more <<Dragon>> Creatures, search your Library for 1 <<Dragon>> Creature with 250 or more Power. You can only use this effect of <<Dragonic Incarnation>> once this turn.

Dragonic Adaption Action Card If you call <<Flash Dragon>>, you can make an opponent's monsters whose abilities were negated lose 200 Power and Stamina for this turn. You can only use this effect of <<Dragonic Adaption>> once this turn.

Dragonic Spiritual Energy Reaction Card If you control a <<Dragon>> Creature, you can choose 1 Creature on each Creature Zone, and place it to the top of the owners' Libraries. If you control <<Flash Dragon>>, your opponent cannot use cards in response to this effect. You can only use this effect of <<Dragonic Spiritual Energy>> once this turn.

Dragonic United Reaction Card If you control a <<Dragon>> Creature, you can choose 1 Creature your opponent controls, and negate its abilities. If you control <<Flash Dragon>>, your opponent cannot use cards in response to this effect. You can only use this effect of <<Dragonic United>> once this turn.

And now, Pierre's cards.

Vic Fighter, Gradius Space-Element Creature 120 Power 80 Stamina If this card is called, you can search your Library for 1 Space-Element Creature. If you searched <<Gamma-Ray Zergforce>>, you can also add 1 <<"Gamma-Ray Invader>> from your Library or Drop Zone to your hand. You can only use this effect of <<Vic Fighter, Gradius>> once this turn.

T-45, the Blue Fighter Space-Element Creature 170 Power 120 Stamina Cannot be called, except by controlling a Space-Element Creature. If this card is defeated, you can specifically call 1 Space-Element Creature from your Library with 150 or less Power, also its name becomes <<Gamma-Ray Cobra>>.

Big Core Space-Element Creature 220 Power 280 Stamina Cannot be called, except by removing from the game 2 or more Space-Element Creatures. This Creature gains 40 Power for each Space-Element Creature removed from the game to call this card. Once while this card is on the field, you can specifically call 1 of your removed from the game Space-Element Creatures in Save Mode.