Stand Monster

 is a new monster type for the Yu-Gi-Oh! Duel Monsters card game created by LHK. These monsters are colored transparent, and are stored in the Extra Deck.

Stand Monsters have no Level or DEF, hence they cannot exist in Defense Position. Instead of a DEF value, they have a value called Stand (STN). For the Summon, you need a monster(s) on your field to send to the GY and discard Spell/Trap Cards, whose combined Life Energy equals the STN of the Summoned monster.

How to Calculate Life Energies
Life Energies are calculated as following:
 * The monster's modulus of indicator counts as a Life Energy equal to that modulus, for example "", "" count as Life Energy 5 Monsters, while "Lifelink Protector Composition Dragon" counts as a Life Energy 4 Monster.
 * Normal Spells/Traps, Continuous Spells/Traps, Ritual Spells, Field Spells, Equip Spells, Splice Spells/Traps and Echo Spells (treated as either Continuous Spells or Normal/Continuous Spells) count as 1 Life Energy.
 * Quick-Play Spells count as 2 Life Energies.
 * Counter Traps count as 3 Life Energies.

Traits

 * Stand Monsters cannot be destroyed by battle, except by other Stand Monsters, by default.

Examples

 * Phalanx Warrior STN 8 Use "" (5 Life Energies), "" (2 Life Energies) and "" (1 Life Energy) to Summon "Phalanx Warrior".

Trivia

 * This archetype is a JoJo reference.