Thread:The Nepfessor/@comment-7341673-20190409011842

Okay, so the setup is basically YGO, but as a VRMMO (so basically, Sword Art + YGO). Players can PVP through Dueling, PVE by defeating enemies, complete Quests through various means (Win X amount of Duels, collect X amount of cards, etc.), all to gain EXP and Level Up, typical RPG stuff, though the only stats are LP and Skill Points.

Classes for players work likes this: Upon entering for the first time, their "inclination" (can't think of a better word) towards a certain Attribute is determined, and said inclination determines what Deck strengths they'll have (i.e., a Player that gets FIRE inclination will have better draws if their Deck is comprised of a lot of FIRE monsters/support, etc.), what Classes they can choose from, and what Skills they can get (more on this further down).

Classes are mainly just an aesthetic thing, but also determine what "Skills" a Player can get along with their usage. So someone with a FIRE inclination could end up in the Pyromancer Class and could have Skills (yes, plural) that support Burn Decks, or something like that.

Now, for the Duel Format to go along with this (can't think of a name for it yet), it works like a regular Duel, though differs in that Players have a separate indicator known as "Skill Points". Each Player starts at Level 1 with a max 6 Skill Points, which can increase over time through leveling. During a Duel, a Player may, Once per turn (depending on the skill, can be either player's turn), pay X amount of Skill Points to use one of their Skills, which can affect the Duel in a variety of ways. The Skill Point cost of a Skill depends primarily on the inclination of the Player:

LIGHT & DARK: 5 Points Per Activation (But tend to have more powerful Skills) EARH & Wind: 4 Points Per Activation (Tend to have medium strength Skills) FIRE & WATER: 3 Points Per Activation (Tend to have weakest Skills) ^This is subject to change, but you get the jist.

These Skill Points naturally regenerate after 3 turns pass (every 3 turns, each player regains 1 Skill Point), though they can also be regained throgh Card Effects and Passive Skills. 