Paradox Monster

Paradox Monster is a new Summon mechanic created by LHK.

Design
Color-wise, Currency Monster are colored grey left half  and purple right half .

Mechanic
Paradox Monsters are monsters that reside in the Main Deck. To Summon it, you need to have 1 monster that stayed on the field for X turns (X stands the Anomaly of the Summoned monster). Place the monster underneath this card and Summon that monster to your field. Unlike Bound Monsters that work with that way, Paradox Monsters have a mysterious trait; once they are destroyed, they are placed in the Spell & Trap Zone as a Continuous Spell Card, gaining different effects. Before the Duel starts, if you have a Paradox Monster in your hand, you can place only 1 Paradox Monster from your hand to the Spell & Trap Zone as a Continuous Spell Card, and draw 1 card. You can only place 1 Paradox Monster from your hand to the Spell & Trap Zone before the Duel starts this way, and there is a maximum of 3 Paradox Monsters placed to the Spell & Trap Zone at a time. In case a Paradox Monster is destroyed while there are 3 Paradox Monsters in your Spell & Trap Zone, it is placed to the Graveyard, instead.

Examples

 * Anomaly Tornado Paradox Dragon: Level 7, Anomaly 2 ("1 WIND Dragon or Wyrm-Type monster") Example: that stayed on the field for 2 turns.

Rulings
Coming Soon