Thread:Maxus1576/@comment-37560101-20200101202313/@comment-7341673-20200102053406

HNY to you as well.

Ideas, huh. How about:

1. A battle-oriented archetype with focus on forcing out a Double KO with benefits coming off that.

Ex. "If this card is destroyed by battle with a monster with the same ATK: You can add 1 "X" monster from your Deck to your hand. You can banish this card from your GY to target 1 monster your opponent controls and 1 "X" monster you control; the ATK of those targets becomes 2000".

2. A game based Archetype where all the effects involve some mini-game between the 2 players. Coin toss, RPS, dice roll battle, and any other potential mini games you could think of. Support would be able to tilt the scales in player's favor or even give them a second chance if they screw up/lose the mini game.

3. Crane Game Archetype? Focus on grave manipulation and pulling things out of it. That, or a Gacha-themed Archetype, but that is a hell I would wish on no one.