Board Thread:Spam/@comment-7341673-20160309054445/@comment-4997031-20160411171606

LionHeartKIng wrote: Neo Booster Packs

I might not be the best reviewer for this, as I have no idea how Booster Packs actually work (maybe because I don't bother with buying them) but I'll give it a shot. It's definetly a nice idea, giving many of the many Archetypes you've made some time in the spotlight, while the non-Archetypical cards are really nice examples for how outside support can work in those Deck.

As for making my own Neo Booster Packs; I guess I have to do a lot more cardmaking before I can fill a whole series.

Maxus1576 wrote: Zodiac Arc.

I'm getting Sphere Field vibes.

Zodiac Arc seems... Overly complicated. You need a specific face-up Monster in your Extra and 2 specific Monsters need to still be in your Deck to activate it. Also, you still need a full set of 12 Level 5 or higher Monsters in your Deck, so it is definetly nothing for a late game. And after all, what do you gain from it? Your Scales cannot be destroyed (a good effect, although Dinoster Powerful does this to some extend and he is a lot easier to get out), it restricts your Normal Summon and your Pendulum Summon, while you only a random Pendulum Monster that you've banished. Sure, the viability of this card does depend on how powerful the Zodiac Pendulums actually are. For such a hefty drawback, it should have some build-in protection, though.

For the next thing, I'm proposing an Archetype again: Battleballoons