User blog:LionHeartKIng/Universal: New Character

Now we introduce another character, named Mari. Her deck focuses on avoiding attacks by temporarily removing her Wind-Element units from the game and bringing them back, spearheaded by her ace card, <>.

Very Very Far Away B. Wind-Element Starter 30 Power 30 Stamina (Upgrades to <>.)

Spelling B. Wind-Element Creature 90 Power 90 Stamina (Upgrades to <>.) If this card is upgraded from <>, you can search your Library for 1 Wind-Element Creature, except <> During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 50 Power and Stamina for this turn.

Queen the B. Wind-Element Creature 240 Power 220 Stamina Cannot be called, except by upgrading from <>. If this card is called, you can specifically call 1 Wind-Element Creature with 150 or less Power and Stamina from your Drop Zone, and if you do, its Power and Stamina each become 150, but it cannot be upgraded (if possible). If this Creature attacks an opponent's Creature, you can send 1 Wind-Element Creature from your hand to the Drop Zone, and then that monster's Power becomes that of the sent Creature for this turn. During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 100 Power and Stamina for this turn.

Bumble B. Wind-Element Creature 80 Power 70 Stamina If this card is called, you can specifically call 1 Wind-Element Creature with 100 or less Power from your hand, except <> If this card is specifically called, you can specifically call 1 Wind-Element Creature with 100 or less Stamina from your Drop Zone, except <> in Save Mode. During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 30 Power and Stamina for this turn.

Worker B. Wind-Element Creature 100 Power 80 Stamina If this card is called, you can search your Library for 1 Wind-Element Creature, except <> If this card is specifically called, you can return 1 Wind-Element Creature from your Drop Zone to your hand, except <> During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 50 Power and Stamina for this turn.

Golden Knight Wind-Element Creature 250 Power 180 Stamina Cannot be called, except by controlling 2 or more Wind-Element Creatures that were removed from play the previous turn. Any decreases in Power and/or Stamina from your opponent's Creatures by battles involving your Wind-Element Creatures or by the effects of other Wind-Element Creatures is doubled. Once during your opponent's turn, if a Wind-Element Creature is removed from the game, you can have this card gain 50 Power for this turn only.

(Mari's ace Creature).

Bubble B. Wind-Element Creature 70 Power 60 Stamina If this card is called, you can send 1 Wind-Element Creature with 100 or less Power from your Library to your Drop Zone, except <> If this card is specifically called, you can specifically call 1 Wind-Element Creature with 80 or less Power and Stamina from your Library, except <>, but return it to the bottom of your Deck during the end of this turn. During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 30 Power and Stamina for this turn.

Chubb B. Wind-Element Creature 90 Power 120 Stamina During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 50 Power and Stamina for this turn. If this card returns to the field after being removed from the game by the above effect, switch this card's Power and Stamina.

Zom B. Wind-Element Creature 160 Power 250 Stamina If this Creature attacks an opponent's Creature with higher Power, switch this card's Power and Stamina for this battle only. During your opponent's turn, you can remove this card from the game for this turn and make an opponent's Creature lose 80 Power and Stamina for this turn. If this card returns to the field after being removed from the game by the above effect, you can draw 1 card.

The Hive Action Card If you control only a Starter or a Creature that was upgraded from the Starter, specifically call 1 Wind-Element Creature with 100 or less Power from your Library. You can only use this effect of <> once this turn.

The Swarm Action Card If you control only Creatures that were returned to the field after being removed from the game, you can Set 1 Reaction Card from your Library or Drop Zone. You can only use this effect of <> once this turn.

Double Sting Reaction Card For this turn, any decreases in Power and/or Stamina from your opponent's Creatures by the effects of Wind-Element Creatures is doubled. You can only use 1 <> once this turn.

First-Aid Kit Reaction Card If the last Wind-Element Creature is removed from the game to activate its effect, gain 1 Life, and specifically call 1 Creature with the same name as the removed monster from your hand or Library, but it cannot activate its abilities this turn. You can only use 1 <> once this turn.