Talk:Nucleo Instability/@comment-5298730-20160302063937/@comment-25233179-20160302165114

I suppose gameplay redudancy is a bit of a risk considering there aren't that many "generic" Nucleos yet, yeah.

Nucleobases are as far as "sci-babbling" goes, so I really don't see how that can be a problem, but on this subject, I guess it's really just a matter of opinions XD

I can understand the Fusion/Xyz mash-upiness with a built-in De-Fusion-like property can be a turn-off, but having out of the ordinary summoning conditions is not what I was trying to do with Nucleos. Instead, I simply focused on Bases and Base Effects, which I suppose are my spin for this mechanic. I agree that the built-in De-Fusion may be a bit unecessary, but I think it makes them more viable this way.