Treasure Card

A Treasure Card is a type of card introduced by HelixReactor. They are stored in the Treasure Deck, where they can only be used for Treasure Duels.

Design
Treasure Cards have a golden  border with a silver  diagonal stripe. Despite them essentially acting like Spell/Trap Cards, they possess a "star stat" like monsters, named Medal Number. The color of their Medal icons depend on their Medal Number:
 * 1-3: Bronze [[Image:Medal_Bronze.png]]
 * 4-6: Silver [[Image:Medal_Silver.png]]
 * 7-9: Gold [[Image:Medal_Gold.png]]
 * 10-12: Platinum [[Image:Medal_Platinum.png]]

Their effect box is split into two: The top box represents the Zone Effect, while the bottom box represents the Prize Effect.

Behaviour
Treasure Cards cannot be removed from the field by card effects, and cannot be placed on the field once removed. Treasure Cards in the hand must be kept revealed at all times, also they do not count within the 6 cards limit.

Zone Effect
As its name implies, the Zone Effect is the effect to take into consideration when the Treasure Card is face-up on the field. Zone Effects act in a similar manner to Continuous Spell Cards, although typically stricly related to the zone they are in. Also, they cannot be negated.

Prize Effect
The Prize Effect is the effect to take into consideration when the Treasure Card is outside of the field. The Treasure Card then acts like a Normal Trap Card that activates from the hand, without being placed on the field first, and go automatically from the hand to the Graveyard after their effect is applied. Treasure Cards cannot have their Prize Effect activated during the turn they are added to the hand.

Examples

 * Rusty Coin
 * Link Extension
 * Floor is Lava
 * Crystal Container
 * Treasure Reactor