Thread:Maxus1576/@comment-10719116-20141202192538/@comment-7341673-20141202214844

While I'm not the greatest judge of competitive or even semi-competative Decks (as I only play for fun), I will say this on each one:

Monster Hunter: My only thing with this one is the lack of Normal Monsters beyond the Pendulums. Could work well with low-level Normal Monsters with high attack like Gene-warped or Luster Dragon. With Shining Knight at Scale 7, even Luster Dragon #2.

Yosenju: Pretty good, I will say. Abuse of Divine Wind, spamming monsters even without it, and getting out any Rank 4 with ease. I like it.

Level 10 Trains: Not much to say here. Although, if you ever want to just use the non-Xyz monsters to attack with, could throw in Skill Drain to negate all the halve ATK and what nots that they tend to have.

Anti-Metarch: I'm always for Anti-meta, so this one get's an auto-pass in my book. Though I feel like there should be 1 more self-defense card in there somewhere.

Gear Gadgets of the Sacred Clocltower: Didn't expect a fan-made Deck. This one's pretty cool, taking the Gadget monsters and basicly giving them an Ultimate Offering effect without the cost, AKA, Yeah for more spamming! My only thing is that I feel Cannon and Dragon seem a bit too good. Then again, Gears never really had a boss, so it's fitting that theirs it super powerful.

That's my opinion on it, atleast.