Thread:AvzinElkein/@comment-16107481-20170905145520

I know you at work and all, but I am going to post it anyway:

The game is called Drivers & Gymnasts (or D&G for short; name was so unoriginal), and the mat is basically a random environment, called Natura. It contains a mountain, a forest, a pond of water, a desert, meadows, much like the Terrains in Duelist Kingdom. The same terrain, in the same locations, is placed to your opponent as well (the mat is a depiction of Natura). It only has an equivalent of monsters, called Challengers, while they have the following clans: Mountain, Forest, Ocean, Desert and Meadows. By playing that monster on anywhere on the mat in the same place as its clan powers it up by giving a secret ability, known as Special Magic, which can be one of the following: It has effects (known as Magic) depending on the other "terrains" the Challenger is, the number of effects, besides the Special Magic, should be equal to a special value called Challenger Level, a number on the top-right of the card, between 0 and 4. Now, to Summon Challenger Level 2,3 or 4 Challengers (called Cast), you need to drop (similar to YGO's Tribute) a Challenger whose Challenger Level is up to 2 less than the Challenger you opt to cast (e.g. for a Challenger Level 2 Challenger, you need to drop a Challenger Level 0 or 1 Challenger, 1 or 2 for Challenger Level 3, etc.)
 * Power-up by any value
 * Immunity
 * Indestructibility
 * and others, depending on the card itself

What do you think of it? 