User blog:NovaTsukimori/Fusion Messiah poster cards

FUME-JP065 - R Speed World Field Spell Card Cannot be destroyed by card effects. Neither player can activate Spell Cards, except "Speed Spell" cards. Once per turn, during the turn player's Standby Phase: Each player places their own Speed Counter on this card (max. 12). When either player takes battle damage, remove 1 of that player's Speed Counter from this card for every 1000 damage they took.

FUME-JP066 - R Speed Spell - Angel Baton Normal Spell Card If you have 4+ Speed Counters: Draw 2 cards, then send 1 from your hand to the GY. You can only activate 1 "Speed Spell - Angel Baton" per turn.

FUME-JP031 - R Speedroid Arrowmoth WIND/Machine/Tuner/Effect Level 1 800/0 You can banish this card from your GY; you cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except WIND Synchro or Link Monsters, also, Special Summon 1 Level 3 or lower "Speedroid" monster from your Deck, except "Speedroid Arrowmoth". You can only use this effect of "Speedroid Arrowmoth" once per turn.

FUME-JP069 - Cynet Box Normal Trap Card If a Cyberse monster you control is targeted for an attack or by an opponent's monster effect: You can target 1 monster your opponent controls; banish your targeted Cyberse monster until the next Standby Phase, also banish that opponent's targeted monster, and if you do, inflict damage to your opponent for each monster you control that is pointed to by a Link Monster.

FUME-JP067 - C Red Reborn Normal Spell Card Target 1 FIRE Fiend monster or 1 FIRE or DARK Dragon Synchro Monster in your GY; Special Summon it. If a "Red Dragon Archfiend" monster you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

FUME-JP038 - SR Earthbound Immortal Red Nova DARK/Fiend/Effect Level 12 3500/3000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 3+ "Earthbound Immortal" monsters with different names in your GY, except "Earthbound Immortal Red Nova", while controlling a Field Spell Card, and cannot be Special Summoned by other ways. Gains 500 ATK for each "Earthbound Immortal" monster in your GY. While you control a face-up Field Spell Card, this card gains the following effects. • Unaffected by your opponent's Spell/Trap effects. • Cannot be targeted for attacks. Once per turn (Quick Effect): You can banish 1 "Earthbound Immortal" monster from your GY, then target 1 card on the field; banish it, then, if it was a Dragon Synchro Monster, inflict damage to your opponent equal to the combined original ATK of the monsters sent to the GY to Special Summon it from the Extra Deck.