Template:LHK

The Peacekeepers= The Peacekeepers Affiliates= Professors' Guild= Gymnastic Group= The Three Seniors= Random Affiliates=

Apocalypse Universe=

Clasher's Ordeals=

Arc-V Tag Force Special Affiliates= Tag Force Affiliates= {| class="wikitable sortable mw-collapsible mw-collapsed" !Character !Mental Deck !Specialty !Mental Monster !Description !KENYoU !Gillian !Wisteria !Bawnji !Terence !Jewels
 * Cyberwing
 * Synchro
 * Cyberwing Dragon
 * A WIND archetype of various Types. It is centered towards Synchro Summoning his own Synchro Monsters, namely "Cyberwing Dragon" and his evolution, "Cyberwing Nova Dragon", using a big variety of effects from his Main Deck Monsters.
 * Hardcore
 * Xyz
 * Hardcore Maverick
 * An EARTH Beast-Warrior-Type archetype that focuses on giving effects to non-Effect Xyz Monsters that they are attached to as Xyz Materials. Because said non-Effect Xyz Monsters are only 2 (Gem-Knight Pearl and Gagagigo the Risen, both Rank 4 and applicable to said deck), the ace monsters will also be non-Effect Xyz Monsters.
 * Zougla
 * Fusion
 * Zougla Lion
 * An EARTH Beast-Type Fusion archetype that specifies at Fusion Summoning by using monsters from your field.
 * Wildmetal
 * Pendulum / Xyz
 * Apocalyptic Knight - Alloy Wildmetal - Gold Mickah
 * An EARTH Beast-Warrior-Type Normal Pendulum archetype that turns you into valuable Xyz Monsters. They have 2 Pendulum Effects (one that varies from searching to changing Levels, or even protection) and the other which is common to all members of the deck searches for a "Rank-Up-Magic" Spell Card whenever an Xyz Monster is Summoned. As you might notice, her deck has a great affinity to their own "Rank-Up-Magic" Spell Cards. And, one more thing: they have effects that accumulate many Xyz Materials, mostly from your cards in your Pendulum Zone or from face-up "Wildmetal" monsters from your Extra Deck, to power themselves up, a trait mostly found in her higher-Rank Xyz Monsters.
 * Diviner of Destiny
 * Xyz
 * Karmatic Knight - Diviner of Destiny - Maximilian
 * A WATER Psychic-Type variation of the "Seer of Fate" archetype, used by Professor Cooper's right-hand man. His deck allows you to see your opponent's Set cards, cards in their hand or the top card of their Deck to get prepared for your next strategies.
 * Seaprism
 * Synchro
 * Apocalyptic Knight - Seaprism Golem
 * A WATER Rock-Type archetype that works similarly to Lyris's "Monument" and the official "Artifact" archetype. The Main Deck Monsters are all non-Tuners and have this effect:
 * You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned by the effect of a "Seaprism" card: {Effect} You can only use this effect of "Seaprism ???" once per turn.

While the Synchros have this line:


 * For this card's Synchro Summon, you can treat 1 "Seaprism" monster you control as a Tuner.

Making this deck the only Synchro archetype that doesn't contain a card that is originally a Tuner. They all have equal ATK and DEF. !Kami !Simon !Mathew !Enzo !Pearl !Rei !Jaime !Bivin !Syun !Masha !Celia !Cherry meedogh's Affiliates= Mimicry and Copycats=
 * Supermodel Samurai
 * Synchro
 * Occult Knight Pos. 5 - Supermodel Samurai Warmistress Lili
 * A ripoff of "Superheavy Samurai"'s name, attacking while in Defense Position and Synchro Summoning abilities, but with a more feminine and human-like appearance. They benefit while they have no monsters in your Graveyard, similar to the Spell/Trap-less strategy of the "Superheavy Samurai"s. The Tuners have only one effect while the non-Tuners have more than one (one of them activates if banished from the field).
 * Green-Eyes
 * Synchro
 * Green-Eyes Blaze Dragon
 * The deck is centered at Synchro Summoning with only Tuners as Materials, while they use a variety of cards and effects that change their battle position. Noteworthy is that all "bosses" of this deck share the following traits:
 * 1) They are treated as "Green-Eyes Blaze Dragon" while on the field or Graveyard.
 * 2) They are always treated as WIND, including their FIRE-Attribute.
 * Rushier
 * None
 * Rushier Pilot - Lauda
 * A deck that comprises of high-Level Spellcaster-Type monsters that can be Special Summoned from the hand or Graveyard by revealing any number of "Rushier Gear" cards (to be precise, 3 for the Level 7 monsters, 2 for the Level 6 monsters, and just 1 for the Level 5 monsters). The "Rushier Gear" cards (which are all lower-Level Machine-Type monsters) can be equipped from the field or hand to other "Rushier" monsters, including other "Rushier Gears", gaining extra effects. The high-Level monsters can use the equipped "Rushier Gears" as an "ammo" to activate their effects. This deck is based off the 2013 movie Rush and, by extension, the 1976 Formula One season.
 * Gimmick Puppet
 * Xyz
 * Apocalyptic Knight - Gimmick Puppet Change Header
 * None Needed, other that it is based off Dynamite Headdy and it has an affinity to Level/Rank 4 "Gimmick Puppet" monsters as well as their Level/Rank 8 army.
 * Spiralsmith
 * Ritual
 * Spiralsmith Hephaestus
 * A FIRE Warrior-Type Ritual archetype. The non-Ritual Monsters provide the required food for Ritual Summons, while when they Tributed for the Ritual Summon of a non-Effect Ritual Monster, they become Equip Cards to that Ritual Monster, granting it effects.
 * Ancient Deities
 * None
 * Kronos, King of the Ancient Deities
 * A Union deck of monsters with varying Levels, Types and Attributes. They are centered in field presence and control, while they have an essence of straightforwardness and offensive effects.
 * Flathro
 * Xyz
 * Flathro General, Attacking Crossbow Flame
 * An Xyz archetype of Pendulum Monsters that is centered towards the subset of the same name in Wixoss. They are centered in Pendulum Summoning using their Scale 1 and 8 Pendulum Scales, which they have 1 of the following Pendulum Effects:
 * Once per turn: You can target 1 "Flathro" monster you control and declare a Level from 2 to 7; this turn, that monster's Level becomes the declared Level, also destroy this card.
 * Once per turn: You can target 2 "Flathro" monster you control; the Level of 1 of the targeted monsters becomes equal to the Level of the other target, until the end of this turn, also destroy this card.
 * Graywarden
 * Fusion Breakdown
 * Graywarden of Blurred Borders
 * The Graywardens are a Fusion-based Archetype combining LIGHT and DARK monsters together to form a monster that is NOT chaotic in nature. The name comes from the fact that they are neutral in power(neither good nor evil), so therefor, are EARTH monsters. The Fusion monsters breakdown into their "components",thus allowing for swifter Fusion Summons. But, if you choose to Fusion Summon again through the "components", there is a price to pay, and it's usually a slightly costly one. The reason for that is because of balance, for one, and because the Graywarden decided to absolve his ways before, thus splitting his spirit in two. Since his spirit was split, it would take a great deal of power(the cost) to bring him back together again. The "components" are not Graywardens, but rather either known as Spectres(for the DARK half) or Sprites(for the LIGHT half). Spectres are meant to be offensive, and Sprites Defensive. Both Spectres and Sprites are "Spirit" sub-Type monsters.
 * Lost Land
 * Ritual
 * Deadkin of the Lost Land - Lord of the Dead
 * A DARK Ritual archetype of various Types that is centered at Ritual Summoning fast without the use of Ritual Spell Cards. The deck also features an array of Normal Monsters, which they use as "fuel" for Ritual Summons and they can get largely benefitted from the Ritual boss monsters.
 * Crystar
 * Fusion
 * Apocalyptic Knight - Crystar Krasnova
 * A FIRE Contact Fusion archetype that focuses on Contact Fusion Summoning of her monsters using a swarming strategy that can be supported with Pendulum Monsters, as well as some specific monsters that are key to almost every Contact Fusion Summon. Like the "Ritual Beast" archetype, her Fusion Monsters often "break" the Contact Fusion Summon to Special Summon any 2 "Crystar" monsters, helping her in dare situation.
 * Motorstorm
 * Xyz
 * Apocalyptic Knight - Ultimate Motorstorm Rossi
 * A deck based off different riders in the form of WIND Warrior-Type monsters. They have self-Special Summoning effects that activate mostly while in a direct attack, while they can change their Level from 1 to 10 while you control another "Motorstorm" monster, enabling you to Xyz Summon any Xyz Monster possible, mostly to complete the Summon condition of her "Ultimate Motorstorm" monsters.
 * Drive
 * Synchro
 * Apocalyptic Knight - Schumi Drive Warrior
 * A Warrior-Type deck that is centered around drawing (or searching, specifically), their "Drive Synchron" Tuners, being supported by the "Drive Soldier" non-Tuner monsters, and often leading to quick "Drive Warrior" Synchro Summons.

TDA= Aspect Dragon Children= Ten Worlds Affiliates= {| class="wikitable sortable mw-collapsible mw-collapsed" !Character !Mental Deck !Specialty !Mental Monster !Description !KIKOAlice !Leti Jaakuna Clan=
 * Endless Hatred
 * Various
 * Supreme Queen Dragon Overlord KIKOAlice
 * A various Type and Attribute archetype that focuses on Special Summoning her powerful, but bootleg versions of Aspect Dragons, in an unorthodox way. She is the founder of all 10 mechanics appearing in the Ten Worlds (Bending, Currency, Duality, Enhance, Bound, Heaven, Paradox, Terrain, Impact and Reflect) thus she is a user of all 10 aforementioned cards. Her playstyle is similar to that of 's.
 * Enigmatic
 * Various Pandemonium
 * Enigmatic Ungerq
 * A DARK Fiend-Type Pandemonium deck that focuses on Fusion, Synchro and Xyz Summoning her Pandemonium members on either player's turn with great ease. The weird part is that they have no Pandemonium Effects, making them reliant on their Monster Effects.