User blog:LionHeartKIng/Universals: July 4

Starting with a new type of card, which is meant to be used exclusively by the Professor's Guild, and that is the Rule Cards. A Library with a Rule Card in it must contain it and 41 other cards (the Starter and your usual 40-card Library). They are placed in the Rule Zone, which is on the left size of the Creature Zone, and it remains on the field for the duration of the Match. They grant an effect to the player, as well as an effect that can only be used once in the Match, which is written with {ABILITY} in its text.

Starting now with Professor Schmidt's Magi-Element Library, which focuses on having a variety of Action and Reaction Cards which will place Mana Markers while they are in the Drop Zone to specifically call powerful creatures by their conditions, powered by her Rule Card, <>.

For now, no more new cards for older characters.

Sanctum of the Magicians Rule Card Once during your turn, place 1 Mana Marker. {ABILITY}: Before you draw for the normal draw, search your Library for 1 Magi-Element Creature with 200 or more Power.

Sunlight Dancer Magi-Element Starter 30 Power 60 Stamina (Upgrades to <>.)

Sunwing Magi-Element Creature 170 Power 160 Stamina (Upgrades to <>.) If this card is upgraded to <>, you can send 1 Action Card from your Library to your Drop Zone. This card gains 30 Power for each Action Card in your Drop Zone.

Escyf, Fallen Sundancer Magi-Element Creature 240 Power 230 Stamina Cannot be called, except by upgrading from <>. If this card is specifically called, place 2 Mana Markers. If you remove a Mana Marker(s) to call a Magi-Element Creature, you can draw 1 card. You can only use this effect of <> once this turn.

Lightwrencher Magi-Element Creature 190 Power 180 Stamina Cannot be called, except by removing 2 of your Mana Markers. Once during your opponent's turn, you can return 1 Action Card from your Drop Zone and 1 opponent's Creature to the owners' hands.

Lotus Acolyte Magi-Element Creature 210 Power 190 Stamina Cannot be called, except by removing 2 of your Mana Markers. Once during either player's turn, you can discard 1 Action Card to remove from the game 1 opponent's Reaction Card.

Shield Warden Magi-Element Creature 200 Power 200 Stamina Cannot be called, except by removing 2 of your Mana Markers. Any reduction to the Power and/or Stamina caused to opponent's Creatures from attacks declared from this card is increased by 20%.

Moonlight Agent Magi-Element Creature 180 Power 120 Stamina Cannot be called, except by removing 1 of your Mana Markers. Once during this turn, place 1 Mana Marker. If this card defeats an opponent's Creature, you can draw 1 card.

Suncaller Nymph Magi-Element Creature 220 Power 170 Stamina Cannot be called, except by removing 2 of your Mana Markers. Any reduction to the Power and/or Stamina caused to opponent's Creatures from attacks declared from this card is increased by 30%. If this card defeats an opponent's Creature, you can gain 1 Life.

Fallweather Dancer Magi-Element Creature 180 Power 150 Stamina Cannot be called, except by removing 1 of your Mana Markers. Once during this turn, place 1 Mana Marker. Your opponent's Creatures lose 50 Power for each of your Mana Markers.

Twilight Walker Magi-Element Creature 250 Power 210 Stamina Cannot be called, except by removing 3 of your Mana Markers. Once during your opponent's turn, you can remove from the game 1 Action or Reaction Card to have an opponent's Creature lose Power equal to its Stamina, for this turn only.

Blessing of Bliss Action Card Once during this turn's Call Phase, while this card is in your Drop Zone, place 1 Mana Marker. Search your Library for 1 Magi-Element Creature.

Light’s Blessing Action Card Once during this turn's Call Phase, while this card is in your Drop Zone, place 1 Mana Marker. If you control no Creatures, specifically call 1 Magi-Element Creature with 220 or less Power from your Library, ignoring its conditions.

Sylph Spawning Action Card Once during this turn's Call Phase, while this card is in your Drop Zone, place 1 Mana Marker. If you control a Magi-Element Creature, place 1 Mana Marker. You can only use this effect of <> once this turn.

Splendid Defiance Action Card Once during this turn's Call Phase, while this card is in your Drop Zone, place 1 Mana Marker. Discard 1 Magi-Element Creature, to place 2 Mana Markers. You can only use this effect of <> once this turn.

Dawnsong Action Card Once during this turn's Call Phase, while this card is in your Drop Zone, place 1 Mana Marker. Choose 1 Magi-Element Creature in your Drop Zone, send the top card of your Library to the Drop Zone, and then add the chosen card to the hand. You can only use this effect of <> once this turn.